The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
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@@ -366,7 +366,7 @@ void ScreenInstallOverlay::Update( float fDeltaTime )
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if( !playAfterLaunchInfo.sSongDir.empty() )
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{
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Song* pSong = NULL;
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Song* pSong = nullptr;
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GAMESTATE->Reset();
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RString sInitialScreen;
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if( playAfterLaunchInfo.sSongDir.length() > 0 )
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