The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
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@@ -138,7 +138,7 @@ void ScoreScroller::ConfigureActor( Actor *pActor, int iItem )
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const Song* pSong = data.m_pSong;
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Steps *pSteps = SongUtil::GetStepsByDifficulty( pSong, st, dc, false );
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if( pSteps && UNLOCKMAN->StepsIsLocked(pSong, pSteps) )
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pSteps = NULL;
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pSteps = nullptr;
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LuaHelpers::Push( L, pSteps );
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}
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else if( data.m_pCourse != nullptr )
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