The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
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@@ -32,7 +32,7 @@ REGISTER_SCREEN_CLASS( ScreenEditMenu );
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void ScreenEditMenu::Init()
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{
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// HACK: Disable any style set by the editor.
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GAMESTATE->m_pCurStyle.Set( NULL );
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GAMESTATE->m_pCurStyle.Set(nullptr);
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// Enable all players.
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FOREACH_PlayerNumber( pn )
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@@ -152,7 +152,7 @@ static void SetCurrentStepsDescription( const RString &s )
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static void DeleteCurrentSteps()
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{
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GAMESTATE->m_pCurSong->DeleteSteps( GAMESTATE->m_pCurSteps[0] );
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GAMESTATE->m_pCurSteps[0].Set( NULL );
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GAMESTATE->m_pCurSteps[0].Set(nullptr);
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}
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static LocalizedString MISSING_MUSIC_FILE ( "ScreenEditMenu", "This song is missing a music file and cannot be edited." );
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@@ -184,7 +184,7 @@ bool ScreenEditMenu::MenuStart( const InputEventPlus & )
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EditMenuAction action = m_Selector.GetSelectedAction();
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurCourse.Set( NULL );
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GAMESTATE->m_pCurCourse.Set(nullptr);
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GAMESTATE->SetCurrentStyle( GAMEMAN->GetEditorStyleForStepsType(st) );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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@@ -283,7 +283,7 @@ bool ScreenEditMenu::MenuStart( const InputEventPlus & )
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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GAMESTATE->m_pCurCourse.Set( NULL );
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GAMESTATE->m_pCurCourse.Set(nullptr);
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}
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break;
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default:
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