The big NULL replacement party part 5.

Right. ' = NULL' would get a lot of these.
This commit is contained in:
Jason Felds
2013-05-03 23:39:52 -04:00
parent 328c41eec0
commit 28e5148dec
233 changed files with 7448 additions and 7447 deletions
+2 -2
View File
@@ -136,7 +136,7 @@ void ScoreKeeperNormal::Load(
NoteDataUtil::TransformNoteData( nd, m_pPlayerState->m_PlayerOptions.GetStage(), pSteps->m_StepsType );
RadarValues rvPost;
NoteDataUtil::CalculateRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPost );
GAMESTATE->SetProcessedTimingData(NULL);
GAMESTATE->SetProcessedTimingData(nullptr);
iTotalPossibleDancePoints += this->GetPossibleDancePoints( rvPre, rvPost );
iTotalPossibleGradePoints += this->GetPossibleGradePoints( rvPre, rvPost );
@@ -238,7 +238,7 @@ void ScoreKeeperNormal::OnNextSong( int iSongInCourseIndex, const Steps* pSteps,
m_iTapNotesHit = 0;
GAMESTATE->SetProcessedTimingData(NULL);
GAMESTATE->SetProcessedTimingData(nullptr);
}
static int GetScore(int p, int Z, int S, int n)