The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
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@@ -136,7 +136,7 @@ void ScoreKeeperNormal::Load(
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NoteDataUtil::TransformNoteData( nd, m_pPlayerState->m_PlayerOptions.GetStage(), pSteps->m_StepsType );
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RadarValues rvPost;
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NoteDataUtil::CalculateRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPost );
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GAMESTATE->SetProcessedTimingData(NULL);
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GAMESTATE->SetProcessedTimingData(nullptr);
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iTotalPossibleDancePoints += this->GetPossibleDancePoints( rvPre, rvPost );
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iTotalPossibleGradePoints += this->GetPossibleGradePoints( rvPre, rvPost );
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@@ -238,7 +238,7 @@ void ScoreKeeperNormal::OnNextSong( int iSongInCourseIndex, const Steps* pSteps,
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m_iTapNotesHit = 0;
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GAMESTATE->SetProcessedTimingData(NULL);
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GAMESTATE->SetProcessedTimingData(nullptr);
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}
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static int GetScore(int p, int Z, int S, int n)
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