The big NULL replacement party part 5.

Right. ' = NULL' would get a lot of these.
This commit is contained in:
Jason Felds
2013-05-03 23:39:52 -04:00
parent 328c41eec0
commit 28e5148dec
233 changed files with 7448 additions and 7447 deletions
+20 -20
View File
@@ -223,27 +223,27 @@ Player::Player( NoteData &nd, bool bVisibleParts ) : m_NoteData(nd)
{
m_bLoaded = false;
m_pPlayerState = NULL;
m_pPlayerStageStats = NULL;
m_pPlayerState = nullptr;
m_pPlayerStageStats = nullptr;
m_fNoteFieldHeight = 0;
m_pLifeMeter = NULL;
m_pCombinedLifeMeter = NULL;
m_pScoreDisplay = NULL;
m_pSecondaryScoreDisplay = NULL;
m_pPrimaryScoreKeeper = NULL;
m_pSecondaryScoreKeeper = NULL;
m_pInventory = NULL;
m_pIterNeedsTapJudging = NULL;
m_pIterNeedsHoldJudging = NULL;
m_pIterUncrossedRows = NULL;
m_pIterUnjudgedRows = NULL;
m_pIterUnjudgedMineRows = NULL;
m_pLifeMeter = nullptr;
m_pCombinedLifeMeter = nullptr;
m_pScoreDisplay = nullptr;
m_pSecondaryScoreDisplay = nullptr;
m_pPrimaryScoreKeeper = nullptr;
m_pSecondaryScoreKeeper = nullptr;
m_pInventory = nullptr;
m_pIterNeedsTapJudging = nullptr;
m_pIterNeedsHoldJudging = nullptr;
m_pIterUncrossedRows = nullptr;
m_pIterUnjudgedRows = nullptr;
m_pIterUnjudgedMineRows = nullptr;
m_bPaused = false;
m_bDelay = false;
m_pAttackDisplay = NULL;
m_pAttackDisplay = nullptr;
if( bVisibleParts )
{
m_pAttackDisplay = new AttackDisplay;
@@ -252,7 +252,7 @@ Player::Player( NoteData &nd, bool bVisibleParts ) : m_NoteData(nd)
PlayerAI::InitFromDisk();
m_pNoteField = NULL;
m_pNoteField = nullptr;
if( bVisibleParts )
{
m_pNoteField = new NoteField;
@@ -504,14 +504,14 @@ void Player::Init(
}
else
{
m_pActorWithComboPosition = NULL;
m_pActorWithJudgmentPosition = NULL;
m_pActorWithComboPosition = nullptr;
m_pActorWithJudgmentPosition = nullptr;
}
// Load HoldJudgments
m_vpHoldJudgment.resize( GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer );
for( int i = 0; i < GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer; ++i )
m_vpHoldJudgment[i] = NULL;
m_vpHoldJudgment[i] = nullptr;
if( HasVisibleParts() )
{
@@ -2209,7 +2209,7 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
const float fSecondsFromExact = fabsf( fNoteOffset );
TapNote tnDummy = TAP_ORIGINAL_TAP;
TapNote *pTN = NULL;
TapNote *pTN = nullptr;
switch( pbt )
{
DEFAULT_FAIL(pbt);