The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
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@@ -172,7 +172,7 @@ void OptionListRow::PositionCursor( Actor *pCursor, int iSelection )
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OptionsList::OptionsList()
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{
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m_iCurrentRow = 0;
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m_pLinked = NULL;
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m_pLinked = nullptr;
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}
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OptionsList::~OptionsList()
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@@ -265,7 +265,7 @@ void OptionsList::Open()
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Push( TOP_MENU );
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this->FinishTweening();
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m_Row[!m_iCurrentRow].SetFromHandler( NULL );
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m_Row[!m_iCurrentRow].SetFromHandler(nullptr);
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this->PlayCommand( "TweenOn" );
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}
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