The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
This commit is contained in:
+297
-297
@@ -1,297 +1,297 @@
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#ifndef MessageManager_H
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#define MessageManager_H
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#include "LuaManager.h"
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struct lua_State;
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class LuaTable;
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class LuaReference;
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/** @brief The various messages available to watch for. */
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enum MessageID
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{
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Message_CurrentGameChanged,
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Message_CurrentStyleChanged,
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Message_PlayModeChanged,
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Message_CurrentSongChanged,
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Message_CurrentStepsP1Changed,
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Message_CurrentStepsP2Changed,
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Message_CurrentCourseChanged,
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Message_CurrentTrailP1Changed,
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Message_CurrentTrailP2Changed,
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Message_GameplayLeadInChanged,
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Message_EditStepsTypeChanged,
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Message_EditCourseDifficultyChanged,
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Message_EditSourceStepsChanged,
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Message_EditSourceStepsTypeChanged,
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Message_PreferredStepsTypeChanged,
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Message_PreferredDifficultyP1Changed,
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Message_PreferredDifficultyP2Changed,
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Message_PreferredCourseDifficultyP1Changed,
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Message_PreferredCourseDifficultyP2Changed,
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Message_EditCourseEntryIndexChanged,
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Message_EditLocalProfileIDChanged,
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Message_GoalCompleteP1,
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Message_GoalCompleteP2,
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Message_NoteCrossed,
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Message_NoteWillCrossIn400Ms,
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Message_NoteWillCrossIn800Ms,
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Message_NoteWillCrossIn1200Ms,
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Message_CardRemovedP1,
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Message_CardRemovedP2,
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Message_BeatCrossed,
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Message_MenuUpP1,
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Message_MenuUpP2,
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Message_MenuDownP1,
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Message_MenuDownP2,
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Message_MenuLeftP1,
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Message_MenuLeftP2,
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Message_MenuRightP1,
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Message_MenuRightP2,
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Message_MenuStartP1,
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Message_MenuStartP2,
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Message_MenuSelectionChanged,
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Message_PlayerJoined,
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Message_PlayerUnjoined,
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Message_AutosyncChanged,
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Message_PreferredSongGroupChanged,
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Message_PreferredCourseGroupChanged,
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Message_SortOrderChanged,
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Message_LessonTry1,
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Message_LessonTry2,
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Message_LessonTry3,
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Message_LessonCleared,
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Message_LessonFailed,
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Message_StorageDevicesChanged,
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Message_AutoJoyMappingApplied,
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Message_ScreenChanged,
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Message_SongModified,
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Message_ScoreMultiplierChangedP1,
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Message_ScoreMultiplierChangedP2,
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Message_StarPowerChangedP1,
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Message_StarPowerChangedP2,
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Message_CurrentComboChangedP1,
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Message_CurrentComboChangedP2,
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Message_StarMeterChangedP1,
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Message_StarMeterChangedP2,
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Message_LifeMeterChangedP1,
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Message_LifeMeterChangedP2,
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Message_UpdateScreenHeader,
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Message_LeftClick,
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Message_RightClick,
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Message_MiddleClick,
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Message_MouseWheelUp,
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Message_MouseWheelDown,
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NUM_MessageID, // leave this at the end
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MessageID_Invalid
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};
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const RString& MessageIDToString( MessageID m );
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struct Message
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{
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explicit Message( const RString &s );
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Message( const RString &s, const LuaReference ¶ms );
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~Message();
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void SetName( const RString &sName ) { m_sName = sName; }
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RString GetName() const { return m_sName; }
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bool IsBroadcast() const { return m_bBroadcast; }
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void SetBroadcast( bool b ) { m_bBroadcast = b; }
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void PushParamTable( lua_State *L );
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const LuaReference &GetParamTable() const;
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void SetParamTable( const LuaReference ¶ms );
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void GetParamFromStack( lua_State *L, const RString &sName ) const;
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void SetParamFromStack( lua_State *L, const RString &sName );
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template<typename T>
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bool GetParam( const RString &sName, T &val ) const
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{
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Lua *L = LUA->Get();
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GetParamFromStack( L, sName );
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bool bRet = LuaHelpers::Pop( L, val );
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LUA->Release( L );
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return bRet;
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}
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template<typename T>
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void SetParam( const RString &sName, const T &val )
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{
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Lua *L = LUA->Get();
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LuaHelpers::Push( L, val );
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SetParamFromStack( L, sName );
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LUA->Release( L );
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}
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bool operator==( const RString &s ) const { return m_sName == s; }
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bool operator==( MessageID id ) const { return MessageIDToString(id) == m_sName; }
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private:
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RString m_sName;
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LuaTable *m_pParams;
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bool m_bBroadcast;
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Message &operator=( const Message &rhs ); // don't use
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/* Work around a gcc bug where HandleMessage( Message("Init") ) fails because the copy ctor is private.
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* The copy ctor is not even used so I have no idea why it being private is an issue. Also, if the
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* Message object were constructed implicitly (remove explicit above), it works: HandleMessage( "Init" ).
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* Leaving this undefined but public changes a compile time error into a link time error. Hmm.*/
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public:
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Message( const Message &rhs ); // don't use
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};
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class IMessageSubscriber
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{
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public:
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virtual ~IMessageSubscriber() { }
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virtual void HandleMessage( const Message &msg ) = 0;
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void ClearMessages( const RString sMessage = "" );
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private:
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friend class MessageManager;
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};
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class MessageSubscriber : public IMessageSubscriber
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{
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public:
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MessageSubscriber(): m_vsSubscribedTo() {}
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MessageSubscriber( const MessageSubscriber &cpy );
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MessageSubscriber &operator=(const MessageSubscriber &cpy);
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//
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// Messages
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//
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void SubscribeToMessage( MessageID message ); // will automatically unsubscribe
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void SubscribeToMessage( const RString &sMessageName ); // will automatically unsubscribe
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void UnsubscribeAll();
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private:
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vector<RString> m_vsSubscribedTo;
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};
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/** @brief Deliver messages to any part of the program as needed. */
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class MessageManager
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{
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public:
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MessageManager();
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~MessageManager();
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void Subscribe( IMessageSubscriber* pSubscriber, const RString& sMessage );
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void Subscribe( IMessageSubscriber* pSubscriber, MessageID m );
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void Unsubscribe( IMessageSubscriber* pSubscriber, const RString& sMessage );
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void Unsubscribe( IMessageSubscriber* pSubscriber, MessageID m );
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void Broadcast( Message &msg ) const;
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void Broadcast( const RString& sMessage ) const;
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void Broadcast( MessageID m ) const;
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bool IsSubscribedToMessage( IMessageSubscriber* pSubscriber, const RString &sMessage ) const;
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inline bool IsSubscribedToMessage( IMessageSubscriber* pSubscriber, MessageID message ) const { return IsSubscribedToMessage( pSubscriber, MessageIDToString(message) ); }
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// Lua
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void PushSelf( lua_State *L );
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};
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extern MessageManager* MESSAGEMAN; // global and accessable from anywhere in our program
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template<class T>
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class BroadcastOnChange
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{
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private:
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MessageID mSendWhenChanged;
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T val;
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public:
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explicit BroadcastOnChange( MessageID m ) { mSendWhenChanged = m; }
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const T Get() const { return val; }
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void Set( T t ) { val = t; MESSAGEMAN->Broadcast( MessageIDToString(mSendWhenChanged) ); }
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operator T () const { return val; }
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bool operator == ( const T &other ) const { return val == other; }
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bool operator != ( const T &other ) const { return val != other; }
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};
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/** @brief Utilities for working with Lua. */
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namespace LuaHelpers
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{
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template<class T> void Push( lua_State *L, const BroadcastOnChange<T> &Object )
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{
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LuaHelpers::Push<T>( L, Object.Get() );
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}
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}
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template<class T, int N>
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class BroadcastOnChange1D
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{
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private:
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typedef BroadcastOnChange<T> MyType;
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vector<MyType> val;
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public:
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explicit BroadcastOnChange1D( MessageID m )
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{
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for( unsigned i=0; i<N; i++ )
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val.push_back( BroadcastOnChange<T>((MessageID)(m+i)) );
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}
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const BroadcastOnChange<T>& operator[]( unsigned i ) const { return val[i]; }
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BroadcastOnChange<T>& operator[]( unsigned i ) { return val[i]; }
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};
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template<class T>
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class BroadcastOnChangePtr
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{
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private:
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MessageID mSendWhenChanged;
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T *val;
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public:
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explicit BroadcastOnChangePtr( MessageID m ) { mSendWhenChanged = m; val = NULL; }
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T* Get() const { return val; }
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void Set( T* t ) { val = t; if(MESSAGEMAN) MESSAGEMAN->Broadcast( MessageIDToString(mSendWhenChanged) ); }
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/* This is only intended to be used for setting temporary values; always
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* restore the original value when finished, so listeners don't get confused
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* due to missing a message. */
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void SetWithoutBroadcast( T* t ) { val = t; }
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operator T* () const { return val; }
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T* operator->() const { return val; }
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};
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template<class T, int N>
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class BroadcastOnChangePtr1D
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{
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private:
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typedef BroadcastOnChangePtr<T> MyType;
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vector<MyType> val;
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public:
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explicit BroadcastOnChangePtr1D( MessageID m )
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{
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for( unsigned i=0; i<N; i++ )
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val.push_back( BroadcastOnChangePtr<T>((MessageID)(m+i)) );
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}
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const BroadcastOnChangePtr<T>& operator[]( unsigned i ) const { return val[i]; }
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BroadcastOnChangePtr<T>& operator[]( unsigned i ) { return val[i]; }
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};
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#endif
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifndef MessageManager_H
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#define MessageManager_H
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#include "LuaManager.h"
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struct lua_State;
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class LuaTable;
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class LuaReference;
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/** @brief The various messages available to watch for. */
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enum MessageID
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{
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Message_CurrentGameChanged,
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Message_CurrentStyleChanged,
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Message_PlayModeChanged,
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Message_CurrentSongChanged,
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Message_CurrentStepsP1Changed,
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Message_CurrentStepsP2Changed,
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Message_CurrentCourseChanged,
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Message_CurrentTrailP1Changed,
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Message_CurrentTrailP2Changed,
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Message_GameplayLeadInChanged,
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Message_EditStepsTypeChanged,
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Message_EditCourseDifficultyChanged,
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Message_EditSourceStepsChanged,
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Message_EditSourceStepsTypeChanged,
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Message_PreferredStepsTypeChanged,
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Message_PreferredDifficultyP1Changed,
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Message_PreferredDifficultyP2Changed,
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Message_PreferredCourseDifficultyP1Changed,
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Message_PreferredCourseDifficultyP2Changed,
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Message_EditCourseEntryIndexChanged,
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Message_EditLocalProfileIDChanged,
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Message_GoalCompleteP1,
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Message_GoalCompleteP2,
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Message_NoteCrossed,
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Message_NoteWillCrossIn400Ms,
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Message_NoteWillCrossIn800Ms,
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Message_NoteWillCrossIn1200Ms,
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Message_CardRemovedP1,
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Message_CardRemovedP2,
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Message_BeatCrossed,
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Message_MenuUpP1,
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Message_MenuUpP2,
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Message_MenuDownP1,
|
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Message_MenuDownP2,
|
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Message_MenuLeftP1,
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Message_MenuLeftP2,
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Message_MenuRightP1,
|
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Message_MenuRightP2,
|
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Message_MenuStartP1,
|
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Message_MenuStartP2,
|
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Message_MenuSelectionChanged,
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Message_PlayerJoined,
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Message_PlayerUnjoined,
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Message_AutosyncChanged,
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Message_PreferredSongGroupChanged,
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Message_PreferredCourseGroupChanged,
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Message_SortOrderChanged,
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Message_LessonTry1,
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Message_LessonTry2,
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Message_LessonTry3,
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Message_LessonCleared,
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Message_LessonFailed,
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Message_StorageDevicesChanged,
|
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Message_AutoJoyMappingApplied,
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Message_ScreenChanged,
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Message_SongModified,
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Message_ScoreMultiplierChangedP1,
|
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Message_ScoreMultiplierChangedP2,
|
||||
Message_StarPowerChangedP1,
|
||||
Message_StarPowerChangedP2,
|
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Message_CurrentComboChangedP1,
|
||||
Message_CurrentComboChangedP2,
|
||||
Message_StarMeterChangedP1,
|
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Message_StarMeterChangedP2,
|
||||
Message_LifeMeterChangedP1,
|
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Message_LifeMeterChangedP2,
|
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Message_UpdateScreenHeader,
|
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Message_LeftClick,
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Message_RightClick,
|
||||
Message_MiddleClick,
|
||||
Message_MouseWheelUp,
|
||||
Message_MouseWheelDown,
|
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NUM_MessageID, // leave this at the end
|
||||
MessageID_Invalid
|
||||
};
|
||||
const RString& MessageIDToString( MessageID m );
|
||||
|
||||
struct Message
|
||||
{
|
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explicit Message( const RString &s );
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Message( const RString &s, const LuaReference ¶ms );
|
||||
~Message();
|
||||
|
||||
void SetName( const RString &sName ) { m_sName = sName; }
|
||||
RString GetName() const { return m_sName; }
|
||||
|
||||
bool IsBroadcast() const { return m_bBroadcast; }
|
||||
void SetBroadcast( bool b ) { m_bBroadcast = b; }
|
||||
|
||||
void PushParamTable( lua_State *L );
|
||||
const LuaReference &GetParamTable() const;
|
||||
void SetParamTable( const LuaReference ¶ms );
|
||||
|
||||
void GetParamFromStack( lua_State *L, const RString &sName ) const;
|
||||
void SetParamFromStack( lua_State *L, const RString &sName );
|
||||
|
||||
template<typename T>
|
||||
bool GetParam( const RString &sName, T &val ) const
|
||||
{
|
||||
Lua *L = LUA->Get();
|
||||
GetParamFromStack( L, sName );
|
||||
bool bRet = LuaHelpers::Pop( L, val );
|
||||
LUA->Release( L );
|
||||
return bRet;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void SetParam( const RString &sName, const T &val )
|
||||
{
|
||||
Lua *L = LUA->Get();
|
||||
LuaHelpers::Push( L, val );
|
||||
SetParamFromStack( L, sName );
|
||||
LUA->Release( L );
|
||||
}
|
||||
|
||||
bool operator==( const RString &s ) const { return m_sName == s; }
|
||||
bool operator==( MessageID id ) const { return MessageIDToString(id) == m_sName; }
|
||||
|
||||
private:
|
||||
RString m_sName;
|
||||
LuaTable *m_pParams;
|
||||
bool m_bBroadcast;
|
||||
|
||||
Message &operator=( const Message &rhs ); // don't use
|
||||
/* Work around a gcc bug where HandleMessage( Message("Init") ) fails because the copy ctor is private.
|
||||
* The copy ctor is not even used so I have no idea why it being private is an issue. Also, if the
|
||||
* Message object were constructed implicitly (remove explicit above), it works: HandleMessage( "Init" ).
|
||||
* Leaving this undefined but public changes a compile time error into a link time error. Hmm.*/
|
||||
public:
|
||||
Message( const Message &rhs ); // don't use
|
||||
};
|
||||
|
||||
class IMessageSubscriber
|
||||
{
|
||||
public:
|
||||
virtual ~IMessageSubscriber() { }
|
||||
virtual void HandleMessage( const Message &msg ) = 0;
|
||||
void ClearMessages( const RString sMessage = "" );
|
||||
|
||||
private:
|
||||
friend class MessageManager;
|
||||
};
|
||||
|
||||
class MessageSubscriber : public IMessageSubscriber
|
||||
{
|
||||
public:
|
||||
MessageSubscriber(): m_vsSubscribedTo() {}
|
||||
MessageSubscriber( const MessageSubscriber &cpy );
|
||||
MessageSubscriber &operator=(const MessageSubscriber &cpy);
|
||||
|
||||
//
|
||||
// Messages
|
||||
//
|
||||
void SubscribeToMessage( MessageID message ); // will automatically unsubscribe
|
||||
void SubscribeToMessage( const RString &sMessageName ); // will automatically unsubscribe
|
||||
|
||||
void UnsubscribeAll();
|
||||
|
||||
private:
|
||||
vector<RString> m_vsSubscribedTo;
|
||||
};
|
||||
|
||||
/** @brief Deliver messages to any part of the program as needed. */
|
||||
class MessageManager
|
||||
{
|
||||
public:
|
||||
MessageManager();
|
||||
~MessageManager();
|
||||
|
||||
void Subscribe( IMessageSubscriber* pSubscriber, const RString& sMessage );
|
||||
void Subscribe( IMessageSubscriber* pSubscriber, MessageID m );
|
||||
void Unsubscribe( IMessageSubscriber* pSubscriber, const RString& sMessage );
|
||||
void Unsubscribe( IMessageSubscriber* pSubscriber, MessageID m );
|
||||
void Broadcast( Message &msg ) const;
|
||||
void Broadcast( const RString& sMessage ) const;
|
||||
void Broadcast( MessageID m ) const;
|
||||
bool IsSubscribedToMessage( IMessageSubscriber* pSubscriber, const RString &sMessage ) const;
|
||||
inline bool IsSubscribedToMessage( IMessageSubscriber* pSubscriber, MessageID message ) const { return IsSubscribedToMessage( pSubscriber, MessageIDToString(message) ); }
|
||||
|
||||
// Lua
|
||||
void PushSelf( lua_State *L );
|
||||
};
|
||||
|
||||
extern MessageManager* MESSAGEMAN; // global and accessable from anywhere in our program
|
||||
|
||||
template<class T>
|
||||
class BroadcastOnChange
|
||||
{
|
||||
private:
|
||||
MessageID mSendWhenChanged;
|
||||
T val;
|
||||
|
||||
public:
|
||||
explicit BroadcastOnChange( MessageID m ) { mSendWhenChanged = m; }
|
||||
const T Get() const { return val; }
|
||||
void Set( T t ) { val = t; MESSAGEMAN->Broadcast( MessageIDToString(mSendWhenChanged) ); }
|
||||
operator T () const { return val; }
|
||||
bool operator == ( const T &other ) const { return val == other; }
|
||||
bool operator != ( const T &other ) const { return val != other; }
|
||||
};
|
||||
|
||||
/** @brief Utilities for working with Lua. */
|
||||
namespace LuaHelpers
|
||||
{
|
||||
template<class T> void Push( lua_State *L, const BroadcastOnChange<T> &Object )
|
||||
{
|
||||
LuaHelpers::Push<T>( L, Object.Get() );
|
||||
}
|
||||
}
|
||||
|
||||
template<class T, int N>
|
||||
class BroadcastOnChange1D
|
||||
{
|
||||
private:
|
||||
typedef BroadcastOnChange<T> MyType;
|
||||
vector<MyType> val;
|
||||
public:
|
||||
explicit BroadcastOnChange1D( MessageID m )
|
||||
{
|
||||
for( unsigned i=0; i<N; i++ )
|
||||
val.push_back( BroadcastOnChange<T>((MessageID)(m+i)) );
|
||||
}
|
||||
const BroadcastOnChange<T>& operator[]( unsigned i ) const { return val[i]; }
|
||||
BroadcastOnChange<T>& operator[]( unsigned i ) { return val[i]; }
|
||||
};
|
||||
|
||||
template<class T>
|
||||
class BroadcastOnChangePtr
|
||||
{
|
||||
private:
|
||||
MessageID mSendWhenChanged;
|
||||
T *val;
|
||||
public:
|
||||
explicit BroadcastOnChangePtr( MessageID m ) { mSendWhenChanged = m; val = nullptr; }
|
||||
T* Get() const { return val; }
|
||||
void Set( T* t ) { val = t; if(MESSAGEMAN) MESSAGEMAN->Broadcast( MessageIDToString(mSendWhenChanged) ); }
|
||||
/* This is only intended to be used for setting temporary values; always
|
||||
* restore the original value when finished, so listeners don't get confused
|
||||
* due to missing a message. */
|
||||
void SetWithoutBroadcast( T* t ) { val = t; }
|
||||
operator T* () const { return val; }
|
||||
T* operator->() const { return val; }
|
||||
};
|
||||
|
||||
template<class T, int N>
|
||||
class BroadcastOnChangePtr1D
|
||||
{
|
||||
private:
|
||||
typedef BroadcastOnChangePtr<T> MyType;
|
||||
vector<MyType> val;
|
||||
public:
|
||||
explicit BroadcastOnChangePtr1D( MessageID m )
|
||||
{
|
||||
for( unsigned i=0; i<N; i++ )
|
||||
val.push_back( BroadcastOnChangePtr<T>((MessageID)(m+i)) );
|
||||
}
|
||||
const BroadcastOnChangePtr<T>& operator[]( unsigned i ) const { return val[i]; }
|
||||
BroadcastOnChangePtr<T>& operator[]( unsigned i ) { return val[i]; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* (c) 2003-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user