The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
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@@ -94,7 +94,7 @@ static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut )
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vGameInputsOut.push_back( input );
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}
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LightsManager* LIGHTSMAN = NULL; // global and accessable from anywhere in our program
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LightsManager* LIGHTSMAN = nullptr; // global and accessable from anywhere in our program
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LightsManager::LightsManager()
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{
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