The big NULL replacement party part 5.

Right. ' = NULL' would get a lot of these.
This commit is contained in:
Jason Felds
2013-05-03 23:39:52 -04:00
parent 328c41eec0
commit 28e5148dec
233 changed files with 7448 additions and 7447 deletions
+2 -2
View File
@@ -6,7 +6,7 @@
#include "InputMapper.h"
InputQueue* INPUTQUEUE = NULL; // global and accessable from anywhere in our program
InputQueue* INPUTQUEUE = nullptr; // global and accessable from anywhere in our program
const unsigned MAX_INPUT_QUEUE_LENGTH = 32;
@@ -95,7 +95,7 @@ bool InputQueueCode::EnteredCode( GameController controller ) const
int iMinSearchIndexUsed = iQueueIndex;
for( int b=0; b<(int) Press.m_aButtonsToPress.size(); ++b )
{
const InputEventPlus *pIEP = NULL;
const InputEventPlus *pIEP = nullptr;
int iQueueSearchIndex = iQueueIndex;
for( ; iQueueSearchIndex>=0; --iQueueSearchIndex ) // iterate newest to oldest
{