The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
This commit is contained in:
+18
-18
@@ -41,7 +41,7 @@
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#include <ctime>
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#include <set>
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GameState* GAMESTATE = NULL; // global and accessable from anywhere in our program
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GameState* GAMESTATE = nullptr; // global and accessable from anywhere in our program
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#define NAME_BLACKLIST_FILE "/Data/NamesBlacklist.txt"
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@@ -75,7 +75,7 @@ struct GameStateImpl
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m_Subscriber.SubscribeToMessage( "RefreshCreditText" );
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}
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};
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static GameStateImpl *g_pImpl = NULL;
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static GameStateImpl *g_pImpl = nullptr;
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ThemeMetric<bool> ALLOW_LATE_JOIN("GameState","AllowLateJoin");
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ThemeMetric<bool> USE_NAME_BLACKLIST("GameState","UseNameBlacklist");
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@@ -106,7 +106,7 @@ static Preference<Premium> g_Premium( "Premium", Premium_DoubleFor1Credit );
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Preference<bool> GameState::m_bAutoJoin( "AutoJoin", false );
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GameState::GameState() :
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processedTiming( NULL ),
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processedTiming(nullptr),
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m_pCurGame( Message_CurrentGameChanged ),
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m_pCurStyle( Message_CurrentStyleChanged ),
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m_PlayMode( Message_PlayModeChanged ),
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@@ -133,9 +133,9 @@ GameState::GameState() :
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{
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g_pImpl = new GameStateImpl;
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SetCurrentStyle( NULL );
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SetCurrentStyle(nullptr);
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m_pCurGame.Set( NULL );
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m_pCurGame.Set(nullptr);
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m_timeGameStarted.SetZero();
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m_bDemonstrationOrJukebox = false;
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@@ -254,8 +254,8 @@ void GameState::ResetPlayer( PlayerNumber pn )
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m_PreferredCourseDifficulty[pn].Set( Difficulty_Medium );
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m_iPlayerStageTokens[pn] = 0;
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m_iAwardedExtraStages[pn] = 0;
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m_pCurSteps[pn].Set( NULL );
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m_pCurTrail[pn].Set( NULL );
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m_pCurSteps[pn].Set(nullptr);
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m_pCurTrail[pn].Set(nullptr);
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m_pPlayerState[pn]->Reset();
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PROFILEMAN->UnloadProfile( pn );
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ResetPlayerOptions(pn);
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@@ -278,7 +278,7 @@ void GameState::Reset()
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ASSERT( THEME != nullptr );
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m_timeGameStarted.SetZero();
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SetCurrentStyle( NULL );
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SetCurrentStyle(nullptr);
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FOREACH_MultiPlayer( p )
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m_MultiPlayerStatus[p] = MultiPlayerStatus_NotJoined;
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FOREACH_PlayerNumber( pn )
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@@ -307,9 +307,9 @@ void GameState::Reset()
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m_iStageSeed = rand();
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m_pCurSong.Set( GetDefaultSong() );
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m_pPreferredSong = NULL;
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m_pCurCourse.Set( NULL );
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m_pPreferredCourse = NULL;
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m_pPreferredSong = nullptr;
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m_pCurCourse.Set(nullptr);
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m_pPreferredCourse = nullptr;
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FOREACH_MultiPlayer( p )
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m_pMultiPlayerState[p]->Reset();
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@@ -343,7 +343,7 @@ void GameState::Reset()
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_ATTRACT );
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m_stEdit.Set( StepsType_Invalid );
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m_pEditSourceSteps.Set( NULL );
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m_pEditSourceSteps.Set(nullptr);
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m_stEditSource.Set( StepsType_Invalid );
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m_iEditCourseEntryIndex.Set( -1 );
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m_sEditLocalProfileID.Set( "" );
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@@ -610,7 +610,7 @@ int GameState::GetNumStagesForCurrentSongAndStepsOrCourse() const
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int numSidesJoined = GetNumSidesJoined();
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if( pStyle == nullptr )
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{
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const Steps *pSteps = NULL;
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const Steps *pSteps = nullptr;
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if( this->GetMasterPlayerNumber() != PlayerNumber_Invalid )
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pSteps = m_pCurSteps[this->GetMasterPlayerNumber()];
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// Don't call GetFirstCompatibleStyle if numSidesJoined == 0.
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@@ -2169,7 +2169,7 @@ public:
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static int GetCurrentSong( T* p, lua_State *L ) { if(p->m_pCurSong) p->m_pCurSong->PushSelf(L); else lua_pushnil(L); return 1; }
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static int SetCurrentSong( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->m_pCurSong.Set( NULL ); }
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if( lua_isnil(L,1) ) { p->m_pCurSong.Set(nullptr); }
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else { Song *pS = Luna<Song>::check( L, 1, true ); p->m_pCurSong.Set( pS ); }
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return 0;
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}
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@@ -2184,7 +2184,7 @@ public:
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static int SetCurrentSteps( T* p, lua_State *L )
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{
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PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
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if( lua_isnil(L,2) ) { p->m_pCurSteps[pn].Set( NULL ); }
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if( lua_isnil(L,2) ) { p->m_pCurSteps[pn].Set(nullptr); }
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else { Steps *pS = Luna<Steps>::check(L,2); p->m_pCurSteps[pn].Set( pS ); }
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ASSERT(p->m_pCurSteps[pn]->m_StepsType == p->m_pCurStyle->m_StepsType);
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@@ -2195,7 +2195,7 @@ public:
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static int GetCurrentCourse( T* p, lua_State *L ) { if(p->m_pCurCourse) p->m_pCurCourse->PushSelf(L); else lua_pushnil(L); return 1; }
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static int SetCurrentCourse( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->m_pCurCourse.Set( NULL ); }
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if( lua_isnil(L,1) ) { p->m_pCurCourse.Set(nullptr); }
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else { Course *pC = Luna<Course>::check(L,1); p->m_pCurCourse.Set( pC ); }
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return 0;
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}
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@@ -2210,7 +2210,7 @@ public:
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static int SetCurrentTrail( T* p, lua_State *L )
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{
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PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
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if( lua_isnil(L,2) ) { p->m_pCurTrail[pn].Set( NULL ); }
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if( lua_isnil(L,2) ) { p->m_pCurTrail[pn].Set(nullptr); }
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else { Trail *pS = Luna<Trail>::check(L,2); p->m_pCurTrail[pn].Set( pS ); }
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MESSAGEMAN->Broadcast( (MessageID)(Message_CurrentTrailP1Changed+pn) );
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return 0;
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@@ -2218,7 +2218,7 @@ public:
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static int GetPreferredSong( T* p, lua_State *L ) { if(p->m_pPreferredSong) p->m_pPreferredSong->PushSelf(L); else lua_pushnil(L); return 1; }
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static int SetPreferredSong( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->m_pPreferredSong = NULL; }
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if( lua_isnil(L,1) ) { p->m_pPreferredSong = nullptr; }
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else { Song *pS = Luna<Song>::check(L,1); p->m_pPreferredSong = pS; }
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return 0;
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}
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