The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
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+6
-6
@@ -36,7 +36,7 @@ void GameCommand::Init()
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m_bInvalid = true;
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m_iIndex = -1;
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m_MultiPlayer = MultiPlayer_Invalid;
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m_pStyle = NULL;
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m_pStyle = nullptr;
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m_pm = PlayMode_Invalid;
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m_dc = Difficulty_Invalid;
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m_CourseDifficulty = Difficulty_Invalid;
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@@ -45,11 +45,11 @@ void GameCommand::Init()
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m_sAnnouncer = "";
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m_sScreen = "";
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m_LuaFunction.Unset();
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m_pSong = NULL;
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m_pSteps = NULL;
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m_pCourse = NULL;
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m_pTrail = NULL;
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m_pCharacter = NULL;
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m_pSong = nullptr;
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m_pSteps = nullptr;
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m_pCourse = nullptr;
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m_pTrail = nullptr;
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m_pCharacter = nullptr;
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m_SortOrder = SortOrder_Invalid;
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m_sSoundPath = "";
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m_vsScreensToPrepare.clear();
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