The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
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-3
@@ -450,7 +450,7 @@ void EditCourseUtil::UpdateAndSetTrail()
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{
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ASSERT( GAMESTATE->m_pCurStyle != nullptr );
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StepsType st = GAMESTATE->m_pCurStyle->m_StepsType;
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Trail *pTrail = NULL;
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Trail *pTrail = nullptr;
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if( GAMESTATE->m_pCurCourse )
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pTrail = GAMESTATE->m_pCurCourse->GetTrailForceRegenCache( st );
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
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@@ -458,7 +458,7 @@ void EditCourseUtil::UpdateAndSetTrail()
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void EditCourseUtil::PrepareForPlay()
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{
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GAMESTATE->m_pCurSong.Set( NULL ); // CurSong will be set if we back out. Set it back to NULL so that ScreenStage won't show the last song.
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GAMESTATE->m_pCurSong.Set(nullptr); // CurSong will be set if we back out. Set it back to NULL so that ScreenStage won't show the last song.
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_ENDLESS );
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GAMESTATE->m_bSideIsJoined[0] = true;
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@@ -549,7 +549,7 @@ Course *CourseID::ToCourse() const
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if( sPath2.Left(1) != "/" )
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sPath2 = "/" + sPath2;
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Course *pCourse = NULL;
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Course *pCourse = nullptr;
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if( m_Cache.Get(&pCourse) )
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return pCourse;
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if( pCourse == nullptr && !sPath2.empty() )
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