The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
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@@ -14,7 +14,7 @@
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// Actor registration
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static map<RString,CreateActorFn> *g_pmapRegistrees = NULL;
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static map<RString,CreateActorFn> *g_pmapRegistrees = nullptr;
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static bool IsRegistered( const RString& sClassName )
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{
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@@ -158,7 +158,7 @@ namespace
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return nullptr;
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}
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XNode *pRet = NULL;
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XNode *pRet = nullptr;
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if( ActorUtil::LoadTableFromStackShowErrors(L) )
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pRet = XmlFileUtil::XNodeFromTable( L );
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