The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
This commit is contained in:
+73
-73
@@ -1,73 +1,73 @@
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/** @brief ActorMultiTexture - A texture created from multiple textures. */
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#ifndef ACTOR_MULTI_TEXTURE_H
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#define ACTOR_MULTI_TEXTURE_H
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#include "Actor.h"
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#include "RageDisplay.h"
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class RageTexture;
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class ActorMultiTexture: public Actor
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{
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public:
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ActorMultiTexture();
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ActorMultiTexture( const ActorMultiTexture &cpy );
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virtual ~ActorMultiTexture();
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void LoadFromNode( const XNode* pNode );
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virtual ActorMultiTexture *Copy() const;
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virtual bool EarlyAbortDraw() const;
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virtual void DrawPrimitives();
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void ClearTextures();
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int AddTexture( RageTexture *pTexture );
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void SetTextureMode( int iIndex, TextureMode tm );
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void SetSizeFromTexture( RageTexture *pTexture );
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void SetTextureCoords( const RectF &r );
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void SetEffectMode( EffectMode em ) { m_EffectMode = em; }
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virtual void PushSelf( lua_State *L );
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private:
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EffectMode m_EffectMode;
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struct TextureUnitState
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{
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TextureUnitState(): m_pTexture(NULL), m_TextureMode(TextureMode_Modulate) {}
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RageTexture *m_pTexture;
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TextureMode m_TextureMode;
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};
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vector<TextureUnitState> m_aTextureUnits;
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RectF m_Rect;
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};
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#endif
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/**
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* @file
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* @author Chris Danford (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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/** @brief ActorMultiTexture - A texture created from multiple textures. */
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#ifndef ACTOR_MULTI_TEXTURE_H
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#define ACTOR_MULTI_TEXTURE_H
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#include "Actor.h"
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#include "RageDisplay.h"
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class RageTexture;
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class ActorMultiTexture: public Actor
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{
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public:
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ActorMultiTexture();
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ActorMultiTexture( const ActorMultiTexture &cpy );
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virtual ~ActorMultiTexture();
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void LoadFromNode( const XNode* pNode );
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virtual ActorMultiTexture *Copy() const;
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virtual bool EarlyAbortDraw() const;
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virtual void DrawPrimitives();
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void ClearTextures();
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int AddTexture( RageTexture *pTexture );
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void SetTextureMode( int iIndex, TextureMode tm );
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void SetSizeFromTexture( RageTexture *pTexture );
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void SetTextureCoords( const RectF &r );
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void SetEffectMode( EffectMode em ) { m_EffectMode = em; }
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virtual void PushSelf( lua_State *L );
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private:
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EffectMode m_EffectMode;
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struct TextureUnitState
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{
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TextureUnitState(): m_pTexture(nullptr), m_TextureMode(TextureMode_Modulate) {}
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RageTexture *m_pTexture;
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TextureMode m_TextureMode;
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};
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vector<TextureUnitState> m_aTextureUnits;
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RectF m_Rect;
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};
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#endif
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/**
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* @file
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* @author Chris Danford (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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