fix select screen flickering on coin input

This commit is contained in:
Glenn Maynard
2004-06-04 21:56:36 +00:00
parent c3f3a18e2c
commit 28d1dfbb39
+1
View File
@@ -147,6 +147,7 @@ void ScreenSelect::Input( const DeviceInput& DeviceI, const InputEventType type,
if( MenuI.button == MENU_BUTTON_COIN ||
Screen::JoinInput(DeviceI, type, GameI, MenuI, StyleI) )
{
if( type == IET_FIRST_PRESS )
this->UpdateSelectableChoices();
return; // don't let the screen handle the MENU_START press
}