fix select screen flickering on coin input
This commit is contained in:
@@ -147,7 +147,8 @@ void ScreenSelect::Input( const DeviceInput& DeviceI, const InputEventType type,
|
||||
if( MenuI.button == MENU_BUTTON_COIN ||
|
||||
Screen::JoinInput(DeviceI, type, GameI, MenuI, StyleI) )
|
||||
{
|
||||
this->UpdateSelectableChoices();
|
||||
if( type == IET_FIRST_PRESS )
|
||||
this->UpdateSelectableChoices();
|
||||
return; // don't let the screen handle the MENU_START press
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user