no need to delay deletes in ClearScreenStack; the screen is never on the stack

This commit is contained in:
Glenn Maynard
2005-07-07 08:16:49 +00:00
parent 39dc127095
commit 28b596efa6
+6 -2
View File
@@ -370,9 +370,13 @@ void ScreenManager::ClearScreenStack()
if( m_ScreenStack.size() )
m_ScreenStack.back()->HandleScreenMessage( SM_LoseFocus );
// move current screen(s) to ScreenToDelete
m_vScreensToDelete.insert( m_vScreensToDelete.end(), m_ScreenStack.begin(), m_ScreenStack.end() );
for( unsigned i=0; i<m_ScreenStack.size(); i++ )
SAFE_DELETE( m_ScreenStack[i] );
m_ScreenStack.clear();
/* Now that we've actually deleted a screen, it makes sense to clear out
* cached textures. */
TEXTUREMAN->DeleteCachedTextures();
}
/* Add a screen to m_ScreenStack. This is the only function that adds to m_ScreenStack. */