Don't show unlock count if it's off.
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@@ -85,7 +85,10 @@ ScreenTitleMenu::ScreenTitleMenu() : Screen("ScreenTitleMenu")
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m_textSongs.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textSongs.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textSongs.Command( SONGS_ON_COMMAND );
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m_textSongs.Command( SONGS_ON_COMMAND );
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m_textSongs.SetText( ssprintf("%d songs in %d groups, %d courses, %d unlocks", SONGMAN->GetNumSongs(), SONGMAN->GetNumGroups(), SONGMAN->GetNumCourses(), GAMESTATE->m_pUnlockingSys->GetNumUnlocks() ));
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CString text = ssprintf("%d songs in %d groups, %d courses", SONGMAN->GetNumSongs(), SONGMAN->GetNumGroups(), SONGMAN->GetNumCourses() );
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if( PREFSMAN->m_bUseUnlockSystem )
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text += ssprintf(", %d unlocks", GAMESTATE->m_pUnlockingSys->GetNumUnlocks() );
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m_textSongs.SetText( text );
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this->AddChild( &m_textSongs );
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this->AddChild( &m_textSongs );
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