make prompt strings localizable

This commit is contained in:
Chris Danford
2005-12-21 09:56:16 +00:00
parent ff45bcce27
commit 28959facb3
13 changed files with 135 additions and 76 deletions
+4 -3
View File
@@ -447,11 +447,12 @@ void ScreenEz2SelectMusic::MenuLeft( const InputEventPlus &input )
MusicChanged();
}
static LocalizedString DOES_NOT_HAVE_MUSIC_FILE( "ScreenEz2SelectMusic", "This song does not have a music file\n and cannot be played." );
void ScreenEz2SelectMusic::MenuStart( PlayerNumber pn )
{
if( !m_MusicBannerWheel.GetSelectedSong()->HasMusic() )
{
ScreenPrompt::Prompt( SM_None, "ERROR:\n \nThis song does not have a music file\n and cannot be played." );
ScreenPrompt::Prompt( SM_None, DOES_NOT_HAVE_MUSIC_FILE );
return;
}
@@ -481,7 +482,7 @@ void ScreenEz2SelectMusic::MenuStart( PlayerNumber pn )
m_sprOptionsMessage.SetZoomY( 0 );
}
static LocalizedString NO_SONGS_AVAILABLE( "ScreenEz2SelectMusic", "There are no songs available for play." );
void ScreenEz2SelectMusic::Update( float fDeltaTime )
{
m_DifficultyRating.Update(fDeltaTime);
@@ -497,7 +498,7 @@ void ScreenEz2SelectMusic::Update( float fDeltaTime )
if(m_MusicBannerWheel.CheckSongsExist() == 0 && ! i_ErrorDetected)
{
ScreenPrompt::Prompt( SM_NoSongs, "ERROR:\n \nThere are no songs available for play!" );
ScreenPrompt::Prompt( SM_NoSongs, NO_SONGS_AVAILABLE );
i_ErrorDetected=1;
this->PostScreenMessage( SM_NoSongs, 5.5f ); // timeout incase the user decides to do nothing :D
}