Adjust indentation
No-op.
This commit is contained in:
+13
-13
@@ -2967,23 +2967,23 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
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default: break;
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default: break;
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}
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}
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// check to see if there's a note at the crossed row
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// check to see if there's a note at the crossed row
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if( m_pPlayerState->m_PlayerController != PC_HUMAN )
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if( m_pPlayerState->m_PlayerController != PC_HUMAN )
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{
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if (tn.type != TapNote::empty &&
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tn.type != TapNote::fake &&
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tn.type != TapNote::autoKeysound &&
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tn.result.tns == TNS_None &&
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this->m_Timing->IsJudgableAtRow(iRow) )
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{
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{
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if (tn.type != TapNote::empty &&
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Step( iTrack, iRow, now, false, false );
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tn.type != TapNote::fake &&
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if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
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tn.type != TapNote::autoKeysound &&
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tn.result.tns == TNS_None &&
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this->m_Timing->IsJudgableAtRow(iRow) )
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{
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{
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Step( iTrack, iRow, now, false, false );
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if( m_pPlayerStageStats )
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if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
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m_pPlayerStageStats->m_bDisqualified = true;
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{
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if( m_pPlayerStageStats )
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m_pPlayerStageStats->m_bDisqualified = true;
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}
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}
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}
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}
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}
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}
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// TODO: Can we remove the iLastSeenRow logic and the
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// TODO: Can we remove the iLastSeenRow logic and the
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// autokeysound for loop, since the iterator in this loop will
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// autokeysound for loop, since the iterator in this loop will
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