Adjust indentation

No-op.
This commit is contained in:
Devin J. Pohly
2013-09-07 17:30:52 -04:00
parent 366cfae8b9
commit 2844703b60
+14 -14
View File
@@ -2967,24 +2967,24 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
default: break;
}
// check to see if there's a note at the crossed row
if( m_pPlayerState->m_PlayerController != PC_HUMAN )
// check to see if there's a note at the crossed row
if( m_pPlayerState->m_PlayerController != PC_HUMAN )
{
if (tn.type != TapNote::empty &&
tn.type != TapNote::fake &&
tn.type != TapNote::autoKeysound &&
tn.result.tns == TNS_None &&
this->m_Timing->IsJudgableAtRow(iRow) )
{
if (tn.type != TapNote::empty &&
tn.type != TapNote::fake &&
tn.type != TapNote::autoKeysound &&
tn.result.tns == TNS_None &&
this->m_Timing->IsJudgableAtRow(iRow) )
Step( iTrack, iRow, now, false, false );
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
{
Step( iTrack, iRow, now, false, false );
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
{
if( m_pPlayerStageStats )
m_pPlayerStageStats->m_bDisqualified = true;
}
if( m_pPlayerStageStats )
m_pPlayerStageStats->m_bDisqualified = true;
}
}
}
// TODO: Can we remove the iLastSeenRow logic and the
// autokeysound for loop, since the iterator in this loop will
// already be iterating over all of the tracks?