Created tween queue and functions for BitmapText so the stroke color can be tweened.
This commit is contained in:
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-1
@@ -279,7 +279,7 @@ public:
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virtual void Update( float fDeltaTime ); // this can short circuit UpdateInternal
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virtual void Update( float fDeltaTime ); // this can short circuit UpdateInternal
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virtual void UpdateInternal( float fDeltaTime ); // override this
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virtual void UpdateInternal( float fDeltaTime ); // override this
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void UpdateTweening( float fDeltaTime );
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void UpdateTweening( float fDeltaTime );
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// These next functions should all be overridden by a derived class that has its own tweening states to handl.
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// These next functions should all be overridden by a derived class that has its own tweening states to handle.
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virtual void SetCurrentTweenStart() {}
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virtual void SetCurrentTweenStart() {}
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virtual void EraseHeadTween() {}
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virtual void EraseHeadTween() {}
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virtual void UpdatePercentThroughTween( float PercentThroughTween ) {}
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virtual void UpdatePercentThroughTween( float PercentThroughTween ) {}
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+63
-8
@@ -56,9 +56,6 @@ BitmapText::BitmapText()
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m_iVertSpacing = 0;
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m_iVertSpacing = 0;
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m_MaxDimensionUsesZoom= false;
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m_MaxDimensionUsesZoom= false;
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m_bHasGlowAttribute = false;
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m_bHasGlowAttribute = false;
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// We'd be better off not adding strokes to things we can't control
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// themewise (ScreenDebugOverlay for example). -Midiman
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m_StrokeColor = RageColor(0,0,0,0);
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// Never, this way we dont have awkward settings between themes. -Midiman
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// Never, this way we dont have awkward settings between themes. -Midiman
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SetShadowLength( 0 );
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SetShadowLength( 0 );
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// SM4SVN r28328, "draw glow using stroke texture" forces the BitmapText to
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// SM4SVN r28328, "draw glow using stroke texture" forces the BitmapText to
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@@ -95,7 +92,9 @@ BitmapText & BitmapText::operator=(const BitmapText &cpy)
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CPY( m_vpFontPageTextures );
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CPY( m_vpFontPageTextures );
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CPY( m_mAttributes );
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CPY( m_mAttributes );
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CPY( m_bHasGlowAttribute );
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CPY( m_bHasGlowAttribute );
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CPY( m_StrokeColor );
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CPY( BMT_Tweens );
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CPY( BMT_current );
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CPY( BMT_start );
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#undef CPY
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#undef CPY
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if( m_pFont )
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if( m_pFont )
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@@ -117,6 +116,60 @@ BitmapText::BitmapText( const BitmapText &cpy ):
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*this = cpy;
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*this = cpy;
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}
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}
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void BitmapText::SetCurrentTweenStart()
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{
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BMT_start= BMT_current;
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}
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void BitmapText::EraseHeadTween()
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{
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BMT_current= BMT_Tweens[0];
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BMT_Tweens.erase(BMT_Tweens.begin());
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}
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void BitmapText::UpdatePercentThroughTween(float between)
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{
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BMT_TweenState::MakeWeightedAverage(BMT_current, BMT_start, BMT_Tweens[0],
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between);
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}
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void BitmapText::BeginTweening(float time, ITween* interp)
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{
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Actor::BeginTweening(time, interp);
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if(!BMT_Tweens.empty())
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{
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BMT_Tweens.push_back(BMT_Tweens.back());
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}
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else
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{
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BMT_Tweens.push_back(BMT_current);
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}
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}
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void BitmapText::StopTweening()
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{
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BMT_Tweens.clear();
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Actor::StopTweening();
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}
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void BitmapText::FinishTweening()
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{
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if(!BMT_Tweens.empty())
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{
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BMT_current= BMT_DestTweenState();
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}
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Actor::FinishTweening();
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}
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void BitmapText::BMT_TweenState::MakeWeightedAverage(BMT_TweenState& out,
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BMT_TweenState const& from, BMT_TweenState const& to, float between)
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{
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out.m_stroke_color.b= lerp(between, from.m_stroke_color.b, to.m_stroke_color.b);
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out.m_stroke_color.g= lerp(between, from.m_stroke_color.g, to.m_stroke_color.g);
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out.m_stroke_color.r= lerp(between, from.m_stroke_color.r, to.m_stroke_color.r);
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out.m_stroke_color.a= lerp(between, from.m_stroke_color.a, to.m_stroke_color.a);
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}
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void BitmapText::LoadFromNode( const XNode* node )
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void BitmapText::LoadFromNode( const XNode* node )
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{
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{
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RString text;
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RString text;
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@@ -613,12 +666,12 @@ void BitmapText::DrawPrimitives()
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}
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}
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// render the stroke
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// render the stroke
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if( m_StrokeColor.a > 0 )
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RageColor stroke_color= GetCurrStrokeColor();
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if( stroke_color.a > 0 )
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{
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{
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RageColor c = m_StrokeColor;
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stroke_color.a *= m_pTempState->diffuse[0].a;
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c.a *= m_pTempState->diffuse[0].a;
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for( unsigned i=0; i<m_aVertices.size(); i++ )
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for( unsigned i=0; i<m_aVertices.size(); i++ )
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m_aVertices[i].c = c;
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m_aVertices[i].c = stroke_color;
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DrawChars( true );
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DrawChars( true );
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}
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}
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@@ -914,6 +967,7 @@ public:
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}
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}
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static int ClearAttributes( T* p, lua_State * ) { p->ClearAttributes(); return 0; }
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static int ClearAttributes( T* p, lua_State * ) { p->ClearAttributes(); return 0; }
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static int strokecolor( T* p, lua_State *L ) { RageColor c; c.FromStackCompat( L, 1 ); p->SetStrokeColor( c ); return 0; }
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static int strokecolor( T* p, lua_State *L ) { RageColor c; c.FromStackCompat( L, 1 ); p->SetStrokeColor( c ); return 0; }
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DEFINE_METHOD(getstrokecolor, GetStrokeColor());
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static int uppercase( T* p, lua_State *L ) { p->SetUppercase( BArg(1) ); return 0; }
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static int uppercase( T* p, lua_State *L ) { p->SetUppercase( BArg(1) ); return 0; }
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static int textglowmode( T* p, lua_State *L ) { p->SetTextGlowMode( Enum::Check<TextGlowMode>(L, 1) ); return 0; }
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static int textglowmode( T* p, lua_State *L ) { p->SetTextGlowMode( Enum::Check<TextGlowMode>(L, 1) ); return 0; }
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@@ -933,6 +987,7 @@ public:
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ADD_METHOD( AddAttribute );
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ADD_METHOD( AddAttribute );
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ADD_METHOD( ClearAttributes );
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ADD_METHOD( ClearAttributes );
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ADD_METHOD( strokecolor );
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ADD_METHOD( strokecolor );
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ADD_METHOD( getstrokecolor );
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ADD_METHOD( uppercase );
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ADD_METHOD( uppercase );
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ADD_METHOD( textglowmode );
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ADD_METHOD( textglowmode );
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//ADD_METHOD( LoadFromFont );
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//ADD_METHOD( LoadFromFont );
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+42
-3
@@ -19,6 +19,41 @@ public:
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virtual void LoadFromNode( const XNode* pNode );
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virtual void LoadFromNode( const XNode* pNode );
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virtual BitmapText *Copy() const;
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virtual BitmapText *Copy() const;
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struct BMT_TweenState
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{
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// We'd be better off not adding strokes to things we can't control
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// themewise (ScreenDebugOverlay for example). -Midiman
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BMT_TweenState(): m_stroke_color(RageColor(0,0,0,0)) {}
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static void MakeWeightedAverage(BMT_TweenState& out,
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BMT_TweenState const& from, BMT_TweenState const& to, float between);
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bool operator==(BMT_TweenState const& other) const;
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bool operator!=(BMT_TweenState const& other) const { return !operator==(other); }
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void SetStrokeColor(RageColor const& c) { m_stroke_color= c; }
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RageColor const& GetStrokeColor() { return m_stroke_color; }
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private:
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RageColor m_stroke_color;
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};
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BMT_TweenState& BMT_DestTweenState()
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{
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if(BMT_Tweens.empty())
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{ return BMT_current; }
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else
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{ return BMT_Tweens.back(); }
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}
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BMT_TweenState const& BMT_DestTweenState() const { return const_cast<BitmapText*>(this)->BMT_DestTweenState(); }
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virtual void SetCurrentTweenStart();
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virtual void EraseHeadTween();
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virtual void UpdatePercentThroughTween(float between);
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virtual void BeginTweening(float time, ITween* interp);
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// This function exists because the compiler tried to connect a call of
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// "BeginTweening(1.2f)" to the function above. -Kyz
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virtual void BeginTweening(float time, TweenType tt = TWEEN_LINEAR)
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{ Actor::BeginTweening(time, tt); }
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virtual void StopTweening();
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virtual void FinishTweening();
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bool LoadFromFont( const RString& sFontName );
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bool LoadFromFont( const RString& sFontName );
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bool LoadFromTextureAndChars( const RString& sTexturePath, const RString& sChars );
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bool LoadFromTextureAndChars( const RString& sTexturePath, const RString& sChars );
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virtual void SetText( const RString& sText, const RString& sAlternateText = "", int iWrapWidthPixels = -1 );
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virtual void SetText( const RString& sText, const RString& sAlternateText = "", int iWrapWidthPixels = -1 );
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@@ -40,8 +75,10 @@ public:
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void SetHorizAlign( float f );
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void SetHorizAlign( float f );
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void SetStrokeColor( RageColor c ) { m_StrokeColor = c; }
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void SetStrokeColor(RageColor c) { BMT_DestTweenState().SetStrokeColor(c); }
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RageColor GetStrokeColor() { return m_StrokeColor; }
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RageColor const& GetStrokeColor() { return BMT_DestTweenState().GetStrokeColor(); }
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void SetCurrStrokeColor(RageColor c) { BMT_current.SetStrokeColor(c); }
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RageColor const& GetCurrStrokeColor() { return BMT_current.GetStrokeColor(); }
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void SetTextGlowMode( TextGlowMode tgm ) { m_TextGlowMode = tgm; }
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void SetTextGlowMode( TextGlowMode tgm ) { m_TextGlowMode = tgm; }
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@@ -91,7 +128,6 @@ protected:
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map<size_t, Attribute> m_mAttributes;
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map<size_t, Attribute> m_mAttributes;
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bool m_bHasGlowAttribute;
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bool m_bHasGlowAttribute;
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RageColor m_StrokeColor;
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TextGlowMode m_TextGlowMode;
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TextGlowMode m_TextGlowMode;
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// recalculate the items in SetText()
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// recalculate the items in SetText()
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@@ -101,6 +137,9 @@ protected:
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private:
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private:
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void SetTextInternal();
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void SetTextInternal();
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vector<BMT_TweenState> BMT_Tweens;
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BMT_TweenState BMT_current;
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BMT_TweenState BMT_start;
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};
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};
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#endif
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#endif
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@@ -32,7 +32,7 @@ void RollingNumbers::DrawPart(RageColor const* diffuse, RageColor const& stroke,
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{
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{
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m_pTempState->diffuse[i]= diffuse[i];
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m_pTempState->diffuse[i]= diffuse[i];
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}
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}
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SetStrokeColor(stroke);
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SetCurrStrokeColor(stroke);
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m_pTempState->crop.left= crop_left;
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m_pTempState->crop.left= crop_left;
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m_pTempState->crop.right= crop_right;
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m_pTempState->crop.right= crop_right;
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BitmapText::DrawPrimitives();
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BitmapText::DrawPrimitives();
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@@ -42,8 +42,8 @@ void RollingNumbers::DrawPrimitives()
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{
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{
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RageColor diffuse_orig[NUM_DIFFUSE_COLORS];
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RageColor diffuse_orig[NUM_DIFFUSE_COLORS];
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RageColor diffuse_temp[NUM_DIFFUSE_COLORS];
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RageColor diffuse_temp[NUM_DIFFUSE_COLORS];
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RageColor stroke_orig= GetStrokeColor();
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RageColor stroke_orig= GetCurrStrokeColor();
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RageColor stroke_temp= GetStrokeColor() * LEADING_ZERO_MULTIPLY_COLOR;
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RageColor stroke_temp= stroke_orig * LEADING_ZERO_MULTIPLY_COLOR;
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for(int i= 0; i < NUM_DIFFUSE_COLORS; ++i)
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for(int i= 0; i < NUM_DIFFUSE_COLORS; ++i)
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{
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{
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diffuse_orig[i]= m_pTempState->diffuse[i];
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diffuse_orig[i]= m_pTempState->diffuse[i];
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