in Multiplayer, have multiple Player objects for each MultiPlayer, then choose the best score from each group of Players on StageFinished

This commit is contained in:
Chris Danford
2007-08-20 10:45:28 +00:00
parent 58aa14142f
commit 2832da8b4c
3 changed files with 24 additions and 29 deletions
+1 -1
View File
@@ -8,7 +8,7 @@ void ScreenGameplayNormal::FillPlayerInfo( vector<PlayerInfo> &vPlayerInfoOut )
{
vPlayerInfoOut.resize( NUM_PLAYERS );
FOREACH_PlayerNumber( p )
vPlayerInfoOut[p].Load( p, MultiPlayer_Invalid, true );
vPlayerInfoOut[p].Load( p, MultiPlayer_Invalid, true, Difficulty_Invalid );
};
// lua end