in Multiplayer, have multiple Player objects for each MultiPlayer, then choose the best score from each group of Players on StageFinished
This commit is contained in:
@@ -8,7 +8,7 @@ void ScreenGameplayNormal::FillPlayerInfo( vector<PlayerInfo> &vPlayerInfoOut )
|
||||
{
|
||||
vPlayerInfoOut.resize( NUM_PLAYERS );
|
||||
FOREACH_PlayerNumber( p )
|
||||
vPlayerInfoOut[p].Load( p, MultiPlayer_Invalid, true );
|
||||
vPlayerInfoOut[p].Load( p, MultiPlayer_Invalid, true, Difficulty_Invalid );
|
||||
};
|
||||
|
||||
// lua end
|
||||
|
||||
Reference in New Issue
Block a user