fix ScreenSelectCharacter timer
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@@ -48,6 +48,7 @@ private:
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void AfterRowChange( PlayerNumber pn );
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void AfterValueChange( PlayerNumber pn );
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void Move( PlayerNumber pn, int deltaValue );
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bool AllAreFinishedChoosing() const;
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int m_iSelectedCharacter[NUM_PLAYERS];
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enum {
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