This commit is contained in:
Glenn Maynard
2005-07-07 10:29:04 +00:00
parent b282ba475d
commit 28133ca105
24 changed files with 0 additions and 84 deletions
-5
View File
@@ -1268,11 +1268,6 @@ void ScreenEvaluation::Update( float fDeltaTime )
}
}
void ScreenEvaluation::DrawPrimitives()
{
ScreenWithMenuElements::DrawPrimitives();
}
void ScreenEvaluation::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
// LOG->Trace( "ScreenEvaluation::Input()" );
-1
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@@ -35,7 +35,6 @@ public:
ScreenEvaluation( CString sClassName );
virtual void Init();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
-5
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@@ -512,11 +512,6 @@ void ScreenEz2SelectMusic::Update( float fDeltaTime )
Screen::Update( fDeltaTime );
}
void ScreenEz2SelectMusic::DrawPrimitives()
{
Screen::DrawPrimitives();
}
void ScreenEz2SelectMusic::EasierDifficulty( PlayerNumber pn )
{
if(USE_MODE_SWITCHER == 1)
-1
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@@ -16,7 +16,6 @@ class ScreenEz2SelectMusic : public ScreenWithMenuElements
public:
ScreenEz2SelectMusic( CString sName );
virtual void Init();
virtual void DrawPrimitives();
virtual void Update( float fDeltaTime );
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
-10
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@@ -109,16 +109,6 @@ void ScreenEz2SelectPlayer::Update( float fDeltaTime )
Screen::Update( fDeltaTime );
}
/************************************
DrawPrimitives
Desc: Draws the screen =P
************************************/
void ScreenEz2SelectPlayer::DrawPrimitives()
{
Screen::DrawPrimitives();
}
/************************************
Input
Desc: Handles player input.
-1
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@@ -16,7 +16,6 @@ public:
/* Public Function Prototypes */
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
@@ -492,12 +492,6 @@ void ScreenGameplayMultiplayer::Update( float fDeltaTime )
}
void ScreenGameplayMultiplayer::DrawPrimitives()
{
Screen::DrawPrimitives();
}
void ScreenGameplayMultiplayer::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
//LOG->Trace( "ScreenGameplayMultiplayer::Input()" );
@@ -47,7 +47,6 @@ public:
virtual ~ScreenGameplayMultiplayer();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
-5
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@@ -140,11 +140,6 @@ void ScreenMapControllers::Update( float fDeltaTime )
}
void ScreenMapControllers::DrawPrimitives()
{
Screen::DrawPrimitives();
}
/* Note that this isn't necessarily correct. For example, JOY_LEFT might actually be
* a D-pad and not an axis. All this is actually doing is giving priority to some
* inputs over others; this function is unsuitable for other use. */
-1
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@@ -18,7 +18,6 @@ public:
virtual ~ScreenMapControllers();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
-5
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@@ -469,11 +469,6 @@ void ScreenOptions::Update( float fDeltaTime )
ScreenWithMenuElements::Update( fDeltaTime );
}
void ScreenOptions::DrawPrimitives()
{
Screen::DrawPrimitives();
}
void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
/* Allow input when transitioning in (m_In.IsTransitioning()), but ignore it
-1
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@@ -29,7 +29,6 @@ public:
void InitMenu( InputMode im, const vector<OptionRowDefinition> &vDefs, const vector<OptionRowHandler*> &vHands );
virtual ~ScreenOptions();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
-5
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@@ -179,11 +179,6 @@ void ScreenSelectCharacter::Input( const DeviceInput& DeviceI, const InputEventT
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
}
void ScreenSelectCharacter::DrawPrimitives()
{
Screen::DrawPrimitives();
}
void ScreenSelectCharacter::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
-1
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@@ -20,7 +20,6 @@ public:
virtual void Init();
virtual ~ScreenSelectCharacter();
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
-5
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@@ -147,11 +147,6 @@ void ScreenSelectGroup::Input( const DeviceInput& DeviceI, const InputEventType
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
}
void ScreenSelectGroup::DrawPrimitives()
{
Screen::DrawPrimitives();
}
void ScreenSelectGroup::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
-1
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@@ -17,7 +17,6 @@ public:
ScreenSelectGroup( CString sName );
virtual void Init();
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
-5
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@@ -108,11 +108,6 @@ void ScreenSetTime::Update( float fDelta )
m_textValue[day].SetText( ssprintf("%02d",now.tm_mday) );
}
void ScreenSetTime::DrawPrimitives()
{
Screen::DrawPrimitives();
}
void ScreenSetTime::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( type != IET_FIRST_PRESS && type != IET_SLOW_REPEAT )
-1
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@@ -22,7 +22,6 @@ public:
virtual void Init();
virtual void Update( float fDelta );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void MenuUp( PlayerNumber pn );
-5
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@@ -113,11 +113,6 @@ void ScreenTestInput::Update( float fDeltaTime )
}
void ScreenTestInput::DrawPrimitives()
{
Screen::DrawPrimitives();
}
void ScreenTestInput::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( type != IET_FIRST_PRESS && type != IET_SLOW_REPEAT )
-1
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@@ -14,7 +14,6 @@ public:
virtual void Init();
virtual ~ScreenTestInput();
virtual void DrawPrimitives();
virtual void Update( float fDelta );
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
-5
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@@ -88,11 +88,6 @@ void ScreenTestLights::Update( float fDeltaTime )
}
void ScreenTestLights::DrawPrimitives()
{
Screen::DrawPrimitives();
}
void ScreenTestLights::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( type != IET_FIRST_PRESS && type != IET_SLOW_REPEAT )
-1
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@@ -12,7 +12,6 @@ public:
virtual void Init();
virtual ~ScreenTestLights();
virtual void DrawPrimitives();
virtual void Update( float fDelta );
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
-10
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@@ -203,16 +203,6 @@ void ScreenTextEntry::PositionCursor()
m_sprCursor->SetXY( bt.GetX(), bt.GetY() );
}
void ScreenTextEntry::Update( float fDeltaTime )
{
Screen::Update( fDeltaTime );
}
void ScreenTextEntry::DrawPrimitives()
{
Screen::DrawPrimitives();
}
void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Cancel.IsTransitioning() )
-2
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@@ -58,8 +58,6 @@ public:
~ScreenTextEntry();
virtual void Init();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );