cleanup
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@@ -203,16 +203,6 @@ void ScreenTextEntry::PositionCursor()
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m_sprCursor->SetXY( bt.GetX(), bt.GetY() );
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}
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void ScreenTextEntry::Update( float fDeltaTime )
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{
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Screen::Update( fDeltaTime );
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}
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void ScreenTextEntry::DrawPrimitives()
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{
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Screen::DrawPrimitives();
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}
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void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Cancel.IsTransitioning() )
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