cleanup
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@@ -88,11 +88,6 @@ void ScreenTestLights::Update( float fDeltaTime )
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}
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void ScreenTestLights::DrawPrimitives()
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{
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Screen::DrawPrimitives();
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}
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void ScreenTestLights::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( type != IET_FIRST_PRESS && type != IET_SLOW_REPEAT )
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