cleanup
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@@ -469,11 +469,6 @@ void ScreenOptions::Update( float fDeltaTime )
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ScreenWithMenuElements::Update( fDeltaTime );
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}
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void ScreenOptions::DrawPrimitives()
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{
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Screen::DrawPrimitives();
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}
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void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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/* Allow input when transitioning in (m_In.IsTransitioning()), but ignore it
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