cleanup
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@@ -140,11 +140,6 @@ void ScreenMapControllers::Update( float fDeltaTime )
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}
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void ScreenMapControllers::DrawPrimitives()
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{
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Screen::DrawPrimitives();
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}
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/* Note that this isn't necessarily correct. For example, JOY_LEFT might actually be
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* a D-pad and not an axis. All this is actually doing is giving priority to some
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* inputs over others; this function is unsuitable for other use. */
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