fold in UpdateCachedPointers
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@@ -143,9 +143,6 @@ public:
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// All locked songs are stored here
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vector<UnlockEntry> m_UnlockEntries;
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// If global song or course points change, call to update
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void UpdateCachedPointers();
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void GetUnlocksByType( UnlockRewardType t, vector<UnlockEntry *> &apEntries );
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void GetSongsUnlockedByEntryID( vector<Song *> &apSongsOut, RString sEntryID );
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void GetStepsUnlockedByEntryID( vector<Song *> &apSongsOut, vector<Difficulty> &apStepsOut, RString sEntryID );
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