runs on Xbox
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@@ -9,7 +9,7 @@
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#include <math.h>
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#pragma comment(lib, "dsound.lib")
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#pragma comment(lib, "dxguid.lib")
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//#pragma comment(lib, "dxguid.lib")
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BOOL CALLBACK DSound::EnumCallback(LPGUID lpGuid, LPCSTR lpcstrDescription, LPCSTR lpcstrModule, LPVOID lpContext)
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{
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@@ -12,7 +12,11 @@
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#include "RageUtil.h"
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#include "RageSound.h"
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#include "RageLog.h"
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#ifdef _WINDOWS
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#include "archutils/win32/tls.h"
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#endif
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#include "SDL.h"
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const int channels = 2;
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@@ -36,7 +40,9 @@ int RageSound_DSound::MixerThread_start(void *p)
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void RageSound_DSound::MixerThread()
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{
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#ifdef _WINDOWS
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InitThreadData("Mixer thread");
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#endif
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VDCHECKPOINT;
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/* SOUNDMAN will be set once RageSoundManager's ctor returns and
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