runs on Xbox
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@@ -48,7 +48,7 @@ Sprite::~Sprite()
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bool Sprite::LoadBG( RageTextureID ID )
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{
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ID.iMipMaps = 1;
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ID.bDither = true;
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// ID.bDither = true;
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return Load(ID);
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}
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@@ -175,6 +175,8 @@ void Sprite::EnableAnimation( bool bEnable )
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bool Sprite::LoadFromTexture( RageTextureID ID )
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{
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LOG->Trace( "Sprite::LoadFromTexture( %s )", ID.filename.c_str() );
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if( !m_pTexture || !(m_pTexture->GetID() == ID) )
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{
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/* Load the texture if it's not already loaded. We still need
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