runs on Xbox

This commit is contained in:
Chris Danford
2003-07-22 07:47:27 +00:00
parent 20b4af87b1
commit 278cb4c3f1
53 changed files with 631 additions and 318 deletions
+6 -4
View File
@@ -24,6 +24,8 @@
#include "GameConstantsAndTypes.h"
#include "arch/arch.h" /* for default driver specs */
#define STEPMANIA_INI_PATH BASE_PATH "Data" SLASH "StepMania.ini"
#define GAMEPREFS_INI_PATH BASE_PATH "Data" SLASH "GamePrefs.ini"
PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our program
@@ -141,7 +143,7 @@ PrefsManager::~PrefsManager()
void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
{
IniFile ini;
ini.SetPath( "Data/StepMania.ini" );
ini.SetPath( STEPMANIA_INI_PATH );
if( !ini.ReadFile() )
return; // could not read config file, load nothing
@@ -244,7 +246,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
void PrefsManager::SaveGlobalPrefsToDisk()
{
IniFile ini;
ini.SetPath( "Data/StepMania.ini" );
ini.SetPath( STEPMANIA_INI_PATH );
ini.SetValueB( "Options", "Windowed", m_bWindowed );
ini.SetValueI( "Options", "DisplayWidth", m_iDisplayWidth );
@@ -348,7 +350,7 @@ void PrefsManager::ReadGamePrefsFromDisk()
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
IniFile ini;
ini.SetPath( "Data/GamePrefs.ini" );
ini.SetPath( GAMEPREFS_INI_PATH );
ini.ReadFile(); // it's OK if this fails
CString sAnnouncer = sGameName, sTheme = sGameName, sNoteSkin = sGameName;
@@ -378,7 +380,7 @@ void PrefsManager::SaveGamePrefsToDisk()
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
IniFile ini;
ini.SetPath( "Data/GamePrefs.ini" );
ini.SetPath( GAMEPREFS_INI_PATH );
ini.ReadFile(); // it's OK if this fails
ini.SetValue( sGameName, "Announcer", ANNOUNCER->GetCurAnnouncerName() );