add "Launch Game" to main menu
This commit is contained in:
@@ -51,6 +51,7 @@ BEGIN_MESSAGE_MAP(MainMenuDlg, CDialog)
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ON_BN_CLICKED(IDC_OPEN_PREFERENCES, OnBnClickedOpenPreferences)
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ON_BN_CLICKED(IDC_OPEN_PREFERENCES, OnBnClickedOpenPreferences)
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ON_BN_CLICKED(IDC_CLEAR_PREFERENCES, OnBnClickedClearPreferences)
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ON_BN_CLICKED(IDC_CLEAR_PREFERENCES, OnBnClickedClearPreferences)
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//}}AFX_MSG_MAP
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//}}AFX_MSG_MAP
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ON_BN_CLICKED(IDC_BUTTON_LAUNCH_GAME, OnBnClickedButtonLaunchGame)
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END_MESSAGE_MAP()
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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@@ -241,3 +242,10 @@ void MainMenuDlg::OnBnClickedClearPreferences()
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MessageBox( PREFERENCES_INI + " cleared." );
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MessageBox( PREFERENCES_INI + " cleared." );
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}
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}
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void MainMenuDlg::OnBnClickedButtonLaunchGame()
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{
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// TODO: Add your control notification handler code here
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LaunchGame();
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exit(0);
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}
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@@ -49,6 +49,7 @@ protected:
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//}}AFX_MSG
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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DECLARE_MESSAGE_MAP()
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public:
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public:
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afx_msg void OnBnClickedButtonLaunchGame();
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};
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};
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//{{AFX_INSERT_LOCATION}}
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//{{AFX_INSERT_LOCATION}}
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@@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "SMPackageUtil.h"
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#include "SMPackageUtil.h"
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#include "Registry.h"
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#include "Registry.h"
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#include "../ProductInfo.h"
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void WriteStepManiaInstallDirs( const CStringArray& asInstallDirsToWrite )
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void WriteStepManiaInstallDirs( const CStringArray& asInstallDirsToWrite )
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{
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{
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@@ -169,3 +170,22 @@ bool IsValidPackageDirectory(CString path)
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return true;
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return true;
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}
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}
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void LaunchGame()
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{
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PROCESS_INFORMATION pi;
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STARTUPINFO si;
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ZeroMemory( &si, sizeof(si) );
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CreateProcess(
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NULL, // pointer to name of executable module
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PRODUCT_NAME ".exe", // pointer to command line string
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NULL, // process security attributes
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NULL, // thread security attributes
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false, // handle inheritance flag
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0, // creation flags
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NULL, // pointer to new environment block
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NULL, // pointer to current directory name
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&si, // pointer to STARTUPINFO
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&pi // pointer to PROCESS_INFORMATION
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);
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}
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@@ -349,24 +349,7 @@ void CSmpackageExportDlg::OnButtonExportAsIndividual()
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void CSmpackageExportDlg::OnButtonPlay()
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void CSmpackageExportDlg::OnButtonPlay()
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{
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{
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// TODO: Add your control notification handler code here
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// TODO: Add your control notification handler code here
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LaunchGame();
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PROCESS_INFORMATION pi;
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STARTUPINFO si;
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ZeroMemory( &si, sizeof(si) );
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CreateProcess(
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NULL, // pointer to name of executable module
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"stepmania.exe", // pointer to command line string
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NULL, // process security attributes
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NULL, // thread security attributes
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false, // handle inheritance flag
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0, // creation flags
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NULL, // pointer to new environment block
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NULL, // pointer to current directory name
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&si, // pointer to STARTUPINFO
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&pi // pointer to PROCESS_INFORMATION
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);
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exit(0);
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exit(0);
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}
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}
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@@ -75,6 +75,7 @@
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#define IDC_CHECK_SHOW_LOG_WINDOW 1054
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#define IDC_CHECK_SHOW_LOG_WINDOW 1054
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#define IDC_EDIT_INSTALLATION 1054
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#define IDC_EDIT_INSTALLATION 1054
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#define IDC_RADIO_SOUND_DIRECTSOUND_SOFTWARE 1055
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#define IDC_RADIO_SOUND_DIRECTSOUND_SOFTWARE 1055
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#define IDC_BUTTON_LAUNCH_GAME 1055
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#define IDC_RADIO_SOUND_DIRECTSOUND_HARDWARE 1056
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#define IDC_RADIO_SOUND_DIRECTSOUND_HARDWARE 1056
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#define IDC_RADIO_SOUND_WAVEOUT 1057
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#define IDC_RADIO_SOUND_WAVEOUT 1057
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@@ -84,7 +85,7 @@
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 150
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#define _APS_NEXT_RESOURCE_VALUE 150
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1055
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#define _APS_NEXT_CONTROL_VALUE 1056
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#define _APS_NEXT_SYMED_VALUE 104
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#define _APS_NEXT_SYMED_VALUE 104
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#endif
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#endif
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#endif
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#endif
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@@ -106,7 +106,7 @@ CAPTION "Stepmania Package Manager"
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FONT 8, "MS Sans Serif", 0, 0, 0x1
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FONT 8, "MS Sans Serif", 0, 0, 0x1
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BEGIN
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BEGIN
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DEFPUSHBUTTON "Close",IDOK,255,215,69,14
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DEFPUSHBUTTON "Close",IDOK,255,215,69,14
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PUSHBUTTON "Play Stepmania",IDC_BUTTON_PLAY,5,215,70,15
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PUSHBUTTON "Launch Game",IDC_BUTTON_PLAY,5,215,70,15
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PUSHBUTTON "Export As One",IDC_BUTTON_EXPORT_AS_ONE,255,104,69,15
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PUSHBUTTON "Export As One",IDC_BUTTON_EXPORT_AS_ONE,255,104,69,15
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CONTROL 135,IDC_STATIC,"Static",SS_BITMAP,0,0,332,38
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CONTROL 135,IDC_STATIC,"Static",SS_BITMAP,0,0,332,38
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PUSHBUTTON "Export As Individual",IDC_BUTTON_EXPORT_AS_INDIVIDUAL,
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PUSHBUTTON "Export As Individual",IDC_BUTTON_EXPORT_AS_INDIVIDUAL,
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@@ -192,6 +192,7 @@ BEGIN
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GROUPBOX "Keyboard / Joystick Mappings",IDC_STATIC,7,123,318,39
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GROUPBOX "Keyboard / Joystick Mappings",IDC_STATIC,7,123,318,39
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LTEXT "Erase all of your keyboard and joystick mappings if you've made a mistake mapping keys in the game and can't get back to change them.",
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LTEXT "Erase all of your keyboard and joystick mappings if you've made a mistake mapping keys in the game and can't get back to change them.",
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IDC_STATIC,104,133,214,25
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IDC_STATIC,104,133,214,25
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PUSHBUTTON "Launch Game",IDC_BUTTON_LAUNCH_GAME,189,324,70,14
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END
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END
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IDD_CONVERT_THEME DIALOGEX 0, 0, 332, 258
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IDD_CONVERT_THEME DIALOGEX 0, 0, 332, 258
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@@ -19,4 +19,6 @@ bool SetPref( CString name, bool val );
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CString GetPackageDirectory(CString path);
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CString GetPackageDirectory(CString path);
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bool IsValidPackageDirectory(CString path);
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bool IsValidPackageDirectory(CString path);
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void LaunchGame();
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#endif
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#endif
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