Ez2dancer now supports player 2
This commit is contained in:
@@ -413,11 +413,11 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*1.0f },
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},
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{ // PLAYER_2
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{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
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{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!!
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{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
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{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
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{ TRACK_1, INSTRUMENT_2, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
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{ TRACK_2, INSTRUMENT_2, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!!
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{ TRACK_3, INSTRUMENT_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_4, INSTRUMENT_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
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{ TRACK_5, INSTRUMENT_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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@@ -438,11 +438,11 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_DOWN, -EZ2_COL_SPACING*2.5f },
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{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, -EZ2_COL_SPACING*1.5f },
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{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, -EZ2_COL_SPACING*0.5f },
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{ TRACK_6, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, +EZ2_COL_SPACING*0.5f },
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{ TRACK_7, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, +EZ2_COL_SPACING*1.5f },
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{ TRACK_8, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*2.5f },
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{ TRACK_9, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*3.5f },
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{ TRACK_10, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*4.5f },
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{ TRACK_6, INSTRUMENT_2, EZ2_BUTTON_UPLEFT, +EZ2_COL_SPACING*0.5f },
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{ TRACK_7, INSTRUMENT_2, EZ2_BUTTON_UPLEFTHAND, +EZ2_COL_SPACING*1.5f },
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{ TRACK_8, INSTRUMENT_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*2.5f },
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{ TRACK_9, INSTRUMENT_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*3.5f },
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{ TRACK_10, INSTRUMENT_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*4.5f },
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},
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{ // PLAYER_2
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{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*4.5f }, // CHANGE THESE WHEN WE CAN SEE THE
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@@ -450,11 +450,11 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_DOWN, -EZ2_COL_SPACING*2.5f },
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{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, -EZ2_COL_SPACING*1.5f },
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{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, -EZ2_COL_SPACING*0.5f },
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{ TRACK_6, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, +EZ2_COL_SPACING*0.5f },
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{ TRACK_7, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, +EZ2_COL_SPACING*1.5f },
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{ TRACK_8, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*2.5f },
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{ TRACK_9, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*3.5f },
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{ TRACK_10, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*4.5f },
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{ TRACK_6, INSTRUMENT_2, EZ2_BUTTON_UPLEFT, +EZ2_COL_SPACING*0.5f },
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{ TRACK_7, INSTRUMENT_2, EZ2_BUTTON_UPLEFTHAND, +EZ2_COL_SPACING*1.5f },
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{ TRACK_8, INSTRUMENT_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*2.5f },
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{ TRACK_9, INSTRUMENT_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*3.5f },
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{ TRACK_10, INSTRUMENT_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*4.5f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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@@ -478,13 +478,13 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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{ TRACK_7, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*3 },
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},
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{ // PLAYER_2
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{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*3 }, // CHANGE THESE WHEN WE CAN SEE THE
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{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_LRLEFTHAND, -EZ2_COL_SPACING*2 }, // NOTES IN-GAME !!!!!!!!!!
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{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 },
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{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
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{ TRACK_6, INSTRUMENT_1, EZ2_BUTTON_LRRIGHTHAND, +EZ2_COL_SPACING*2 },
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{ TRACK_7, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*3 },
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{ TRACK_1, INSTRUMENT_2, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*3 }, // CHANGE THESE WHEN WE CAN SEE THE
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{ TRACK_2, INSTRUMENT_2, EZ2_BUTTON_LRLEFTHAND, -EZ2_COL_SPACING*2 }, // NOTES IN-GAME !!!!!!!!!!
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{ TRACK_3, INSTRUMENT_2, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 },
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{ TRACK_4, INSTRUMENT_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_5, INSTRUMENT_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
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{ TRACK_6, INSTRUMENT_2, EZ2_BUTTON_LRRIGHTHAND, +EZ2_COL_SPACING*2 },
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{ TRACK_7, INSTRUMENT_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*3 },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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@@ -506,11 +506,11 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
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},
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{ // PLAYER_2
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{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
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{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!!
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{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
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{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
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{ TRACK_1, INSTRUMENT_2, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
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{ TRACK_2, INSTRUMENT_2, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!!
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{ TRACK_3, INSTRUMENT_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_4, INSTRUMENT_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
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{ TRACK_5, INSTRUMENT_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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@@ -526,21 +526,21 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*3 }, // CHANGE THESE WHEN WE CAN SEE THE
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{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*2 }, // NOTES IN-GAME !!!!!!!!!!
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{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_LRLEFTHAND, -EZ2_COL_SPACING*1 },
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{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_LRLEFTHAND, -EZ2_COL_SPACING*2 }, // NOTES IN-GAME !!!!!!!!!!
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{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 },
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{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_LRRIGHTHAND, +EZ2_COL_SPACING*1 },
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{ TRACK_6, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*2 },
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{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
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{ TRACK_6, INSTRUMENT_1, EZ2_BUTTON_LRRIGHTHAND, +EZ2_COL_SPACING*2 },
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{ TRACK_7, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*3 },
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},
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{ // PLAYER_2
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{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*3 }, // CHANGE THESE WHEN WE CAN SEE THE
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{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*2 }, // NOTES IN-GAME !!!!!!!!!!
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{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_LRLEFTHAND, -EZ2_COL_SPACING*1 },
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{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_LRRIGHTHAND, +EZ2_COL_SPACING*1 },
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{ TRACK_6, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*2 },
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{ TRACK_7, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*3 },
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{ TRACK_1, INSTRUMENT_2, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*3 }, // CHANGE THESE WHEN WE CAN SEE THE
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{ TRACK_2, INSTRUMENT_2, EZ2_BUTTON_LRLEFTHAND, -EZ2_COL_SPACING*2 }, // NOTES IN-GAME !!!!!!!!!!
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{ TRACK_3, INSTRUMENT_2, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 },
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{ TRACK_4, INSTRUMENT_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_5, INSTRUMENT_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
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{ TRACK_6, INSTRUMENT_2, EZ2_BUTTON_LRRIGHTHAND, +EZ2_COL_SPACING*2 },
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{ TRACK_7, INSTRUMENT_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*3 },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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