working on variable channel count support (to allow preloading mono samples

in half memory, and to avoid redundant resampling in mono files)
This commit is contained in:
Glenn Maynard
2004-07-24 01:22:10 +00:00
parent 694a4d3e70
commit 27243e074c
9 changed files with 83 additions and 58 deletions
@@ -14,6 +14,7 @@ void RageSoundReader_Resample_Fast::Open(SoundReader *source_)
samplerate = source->GetSampleRate();
resamp.SetInputSampleRate(samplerate);
resamp.SetChannels( source->GetNumChannels() );
}