simplify: Type -> Summary, pick stage or course appropriately
This commit is contained in:
@@ -68,10 +68,6 @@ const char* STATS_STRING[NUM_STATS_LINES] =
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#define SHOW_TOTAL_SCORE_AREA THEME->GetMetricB(m_sName,"ShowTotalScoreArea")
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#define SHOW_TIME_AREA THEME->GetMetricB(m_sName,"ShowTimeArea")
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#define SHOW_RECORDS_AREA THEME->GetMetricB(m_sName,"ShowRecordsArea")
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#define TYPE THEME->GetMetric (m_sName,"Type")
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#define PASSED_SOUND_TIME THEME->GetMetricF(m_sName,"PassedSoundTime")
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#define FAILED_SOUND_TIME THEME->GetMetricF(m_sName,"FailedSoundTime")
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#define NUM_SEQUENCE_SOUNDS THEME->GetMetricI(m_sName,"NumSequenceSounds")
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#define MAX_COMBO_NUM_DIGITS THEME->GetMetricI(m_sName,"MaxComboNumDigits")
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#define PLAYER_OPTIONS_SEPARATOR THEME->GetMetric (m_sName,"PlayerOptionsSeparator")
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@@ -177,23 +173,14 @@ void ScreenEvaluation::Init()
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ZERO( m_bSavedScreenshot );
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CString sType = TYPE;
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if( !sType.CompareNoCase("stage") )
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m_Type = stage;
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else if( !sType.CompareNoCase("summary") )
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m_Type = summary;
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else if( !sType.CompareNoCase("course") )
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m_Type = course;
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else
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RageException::Throw("Unknown evaluation type \"%s\"", TYPE.c_str() );
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SUMMARY.Load( m_sName, "Summary" );
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//
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// Figure out which statistics and songs we're going to display
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//
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STATSMAN->CalcAccumStageStats();
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if( m_Type == summary )
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if( SUMMARY )
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STATSMAN->GetFinalEvalStageStats( STATSMAN->m_CurStageStats );
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m_bFailed = STATSMAN->m_CurStageStats.AllFailed();
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@@ -232,7 +219,7 @@ void ScreenEvaluation::Init()
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//
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// update persistent statistics
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//
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STATSMAN->m_CurStageStats.CommitScores( m_Type == summary );
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STATSMAN->m_CurStageStats.CommitScores( SUMMARY );
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FOREACH_HumanPlayer( p )
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STATSMAN->m_CurStageStats.m_player[p].CalcAwards( p );
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@@ -256,7 +243,7 @@ void ScreenEvaluation::Init()
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m_bTryExtraStage =
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GAMESTATE->HasEarnedExtraStage() &&
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!GAMESTATE->IsCourseMode() &&
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m_Type != summary;
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!SUMMARY;
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//
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@@ -270,91 +257,74 @@ void ScreenEvaluation::Init()
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//
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if( SHOW_BANNER_AREA )
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{
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switch( m_Type )
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if( SUMMARY )
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{
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case stage:
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case course:
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for( unsigned i=0; i<STATSMAN->m_CurStageStats.vpPlayedSongs.size(); i++ )
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{
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if( GAMESTATE->IsCourseMode() )
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m_LargeBanner.LoadFromCourse( GAMESTATE->m_pCurCourse );
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else
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m_LargeBanner.LoadFromSong( GAMESTATE->m_pCurSong );
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m_LargeBanner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
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m_LargeBanner.SetName( "LargeBanner" );
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SET_XY_AND_ON_COMMAND( m_LargeBanner );
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this->AddChild( &m_LargeBanner );
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Song *pSong = STATSMAN->m_CurStageStats.vpPlayedSongs[i];
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m_sprLargeBannerFrame.Load( THEME->GetPathG(m_sName,"banner frame") );
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m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
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SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
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this->AddChild( m_sprLargeBannerFrame );
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m_SmallBanner[i].LoadFromSong( pSong );
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m_SmallBanner[i].ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
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m_SmallBanner[i].SetName( ssprintf("SmallBanner%d",i+1) );
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SET_XY_AND_ON_COMMAND( m_SmallBanner[i] );
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this->AddChild( &m_SmallBanner[i] );
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m_sprSmallBannerFrame[i].Load( THEME->GetPathG(m_sName,"banner frame") );
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m_sprSmallBannerFrame[i]->SetName( ssprintf("SmallBanner%d",i+1) );
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SET_XY_AND_ON_COMMAND( m_sprSmallBannerFrame[i] );
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this->AddChild( m_sprSmallBannerFrame[i] );
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}
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break;
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case summary:
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{
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for( unsigned i=0; i<STATSMAN->m_CurStageStats.vpPlayedSongs.size(); i++ )
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{
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Song *pSong = STATSMAN->m_CurStageStats.vpPlayedSongs[i];
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}
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else
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{
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if( GAMESTATE->IsCourseMode() )
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m_LargeBanner.LoadFromCourse( GAMESTATE->m_pCurCourse );
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else
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m_LargeBanner.LoadFromSong( GAMESTATE->m_pCurSong );
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m_LargeBanner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
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m_LargeBanner.SetName( "LargeBanner" );
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SET_XY_AND_ON_COMMAND( m_LargeBanner );
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this->AddChild( &m_LargeBanner );
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m_SmallBanner[i].LoadFromSong( pSong );
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m_SmallBanner[i].ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
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m_SmallBanner[i].SetName( ssprintf("SmallBanner%d",i+1) );
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SET_XY_AND_ON_COMMAND( m_SmallBanner[i] );
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this->AddChild( &m_SmallBanner[i] );
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m_sprSmallBannerFrame[i].Load( THEME->GetPathG(m_sName,"banner frame") );
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m_sprSmallBannerFrame[i]->SetName( ssprintf("SmallBanner%d",i+1) );
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SET_XY_AND_ON_COMMAND( m_sprSmallBannerFrame[i] );
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this->AddChild( m_sprSmallBannerFrame[i] );
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}
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}
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break;
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default:
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ASSERT(0);
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m_sprLargeBannerFrame.Load( THEME->GetPathG(m_sName,"banner frame") );
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m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
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SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
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this->AddChild( m_sprLargeBannerFrame );
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}
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}
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{
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switch( m_Type )
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if( !SUMMARY )
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{
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case stage:
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case course:
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FOREACH_EnabledPlayer( p )
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{
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FOREACH_EnabledPlayer( p )
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{
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m_DifficultyIcon[p].Load( THEME->GetPathG(m_sName,"difficulty icons") );
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if( GAMESTATE->IsCourseMode() )
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m_DifficultyIcon[p].SetFromTrail( p, GAMESTATE->m_pCurTrail[p] );
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else
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m_DifficultyIcon[p].SetFromSteps( p, GAMESTATE->m_pCurSteps[p] );
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m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_DifficultyIcon[p] );
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this->AddChild( &m_DifficultyIcon[p] );
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m_DifficultyMeter[p].SetName( ssprintf("DifficultyMeterP%d",p+1) );
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m_DifficultyMeter[p].Load( ssprintf("ScreenEvaluation DifficultyMeterP%d",p+1) );
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if( GAMESTATE->IsCourseMode() )
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m_DifficultyMeter[p].SetFromTrail( GAMESTATE->m_pCurTrail[p] );
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else
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m_DifficultyMeter[p].SetFromSteps( GAMESTATE->m_pCurSteps[p] );
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SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
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this->AddChild( &m_DifficultyMeter[p] );
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m_textPlayerOptions[p].LoadFromFont( THEME->GetPathF(m_sName,"PlayerOptions") );
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m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_textPlayerOptions[p] );
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vector<CString> v;
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.GetThemedMods( v );
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CString sPO = join( PLAYER_OPTIONS_SEPARATOR, v );
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m_textPlayerOptions[p].SetText( sPO );
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this->AddChild( &m_textPlayerOptions[p] );
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}
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m_DifficultyIcon[p].Load( THEME->GetPathG(m_sName,"difficulty icons") );
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if( GAMESTATE->IsCourseMode() )
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m_DifficultyIcon[p].SetFromTrail( p, GAMESTATE->m_pCurTrail[p] );
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else
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m_DifficultyIcon[p].SetFromSteps( p, GAMESTATE->m_pCurSteps[p] );
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m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_DifficultyIcon[p] );
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this->AddChild( &m_DifficultyIcon[p] );
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m_DifficultyMeter[p].SetName( ssprintf("DifficultyMeterP%d",p+1) );
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m_DifficultyMeter[p].Load( ssprintf("ScreenEvaluation DifficultyMeterP%d",p+1) );
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if( GAMESTATE->IsCourseMode() )
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m_DifficultyMeter[p].SetFromTrail( GAMESTATE->m_pCurTrail[p] );
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else
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m_DifficultyMeter[p].SetFromSteps( GAMESTATE->m_pCurSteps[p] );
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SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
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this->AddChild( &m_DifficultyMeter[p] );
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m_textPlayerOptions[p].LoadFromFont( THEME->GetPathF(m_sName,"PlayerOptions") );
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m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_textPlayerOptions[p] );
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vector<CString> v;
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.GetThemedMods( v );
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CString sPO = join( PLAYER_OPTIONS_SEPARATOR, v );
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m_textPlayerOptions[p].SetText( sPO );
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this->AddChild( &m_textPlayerOptions[p] );
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}
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break;
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case summary:
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break;
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default:
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ASSERT(0);
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}
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}
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@@ -696,9 +666,12 @@ void ScreenEvaluation::Init()
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}
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else
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{
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switch( m_Type )
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if( SUMMARY || GAMESTATE->IsCourseMode() )
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{
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation final "+GradeToOldString(best_grade)) );
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}
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else
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{
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case stage:
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_BATTLE:
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@@ -714,13 +687,6 @@ void ScreenEvaluation::Init()
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation "+GradeToOldString(best_grade)) );
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break;
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}
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break;
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case course:
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case summary:
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation final "+GradeToOldString(best_grade)) );
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break;
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default:
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ASSERT(0);
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}
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}
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@@ -978,9 +944,8 @@ void ScreenEvaluation::EndScreen()
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if( !GAMESTATE->IsEventMode() )
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{
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switch( m_Type )
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if( !SUMMARY && !GAMESTATE->IsCourseMode() )
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{
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case stage:
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if( !m_bTryExtraStage && (GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2()) )
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{
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/* Tween the screen out, but leave the MenuElements where they are.
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@@ -988,7 +953,6 @@ void ScreenEvaluation::EndScreen()
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* tween out). */
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TweenOursOffScreen();
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}
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break;
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}
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}
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StartTransitioning( SM_GoToNextScreen );
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