in SpecialFiles.h
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@@ -753,8 +753,6 @@ RageDisplay *CreateDisplay()
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return pRet;
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return pRet;
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}
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}
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extern const RString STATIC_INI_PATH;
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void StepMania::ChangeCurrentGame( const Game* g )
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void StepMania::ChangeCurrentGame( const Game* g )
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{
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{
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ASSERT( g );
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ASSERT( g );
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