[timing] More conversion.

This commit is contained in:
Jason Felds
2011-07-14 13:00:03 -04:00
parent da291c2097
commit 26e311a49e
3 changed files with 48 additions and 38 deletions
+20 -14
View File
@@ -421,35 +421,41 @@ void BackgroundImpl::LoadFromRandom( float fFirstBeat, float fEndBeat, const Bac
const TimingData &timing = m_pSong->m_SongTiming;
// change BG every time signature change or 4 measures
FOREACH_CONST( TimeSignatureSegment, timing.m_vTimeSignatureSegments, iter )
const vector<TimingSegment *> &tSigs = timing.allTimingSegments[SEGMENT_TIME_SIG];
for (unsigned i = 0; i < tSigs.size(); i++)
{
vector<TimeSignatureSegment>::const_iterator next = iter;
next++;
int iSegmentEndRow = (next == timing.m_vTimeSignatureSegments.end()) ? iEndRow : next->GetRow();
TimeSignatureSegment *ts = static_cast<TimeSignatureSegment *>(tSigs[i]);
int iSegmentEndRow = (i + 1 == tSigs.size()) ? iEndRow : tSigs[i+1]->GetRow();
for( int i=max(iter->GetRow(),iStartRow); i<min(iEndRow,iSegmentEndRow); i+=4*iter->GetNoteRowsPerMeasure() )
for(int j=max(ts->GetRow(),iStartRow);
j<min(iEndRow,iSegmentEndRow);
j+=4*ts->GetNoteRowsPerMeasure())
{
// Don't fade. It causes frame rate dip, especially on slower machines.
BackgroundDef bd = m_Layer[0].CreateRandomBGA( m_pSong, change.m_def.m_sEffect, m_RandomBGAnimations, this );
BackgroundDef bd = m_Layer[0].CreateRandomBGA(m_pSong,
change.m_def.m_sEffect,
m_RandomBGAnimations, this);
if( !bd.IsEmpty() )
{
BackgroundChange c = change;
c.m_def = bd;
c.m_fStartBeat = NoteRowToBeat(i);
c.m_fStartBeat = NoteRowToBeat(j);
m_Layer[0].m_aBGChanges.push_back( c );
}
}
}
// change BG every BPM change that is at the beginning of a measure
for( unsigned i=0; i<timing.m_BPMSegments.size(); i++ )
const vector<TimingSegment *> &bpms = timing.allTimingSegments[SEGMENT_BPM];
for( unsigned i=0; i<bpms.size(); i++ )
{
const BPMSegment& bpmseg = timing.m_BPMSegments[i];
bool bAtBeginningOfMeasure = false;
FOREACH_CONST( TimeSignatureSegment, timing.m_vTimeSignatureSegments, iter )
for (unsigned j=0; j<tSigs.size(); j++)
{
if( (bpmseg.GetRow() - iter->GetRow()) % iter->GetNoteRowsPerMeasure() == 0 )
TimeSignatureSegment *ts = static_cast<TimeSignatureSegment *>(tSigs[j]);
if ((bpms[i]->GetRow() - ts->GetRow()) % ts->GetNoteRowsPerMeasure() == 0)
{
bAtBeginningOfMeasure = true;
break;
@@ -460,7 +466,7 @@ void BackgroundImpl::LoadFromRandom( float fFirstBeat, float fEndBeat, const Bac
continue; // skip
// start so that we don't create a BGChange right on top of fEndBeat
bool bInRange = bpmseg.GetRow() >= iStartRow && bpmseg.GetRow() < iEndRow;
bool bInRange = bpms[i]->GetRow() >= iStartRow && bpms[i]->GetRow() < iEndRow;
if( !bInRange )
continue; // skip
@@ -470,7 +476,7 @@ void BackgroundImpl::LoadFromRandom( float fFirstBeat, float fEndBeat, const Bac
BackgroundChange c = change;
c.m_def.m_sFile1 = bd.m_sFile1;
c.m_def.m_sFile2 = bd.m_sFile2;
c.m_fStartBeat = bpmseg.GetBeat();
c.m_fStartBeat = bpms[i]->GetBeat();
m_Layer[0].m_aBGChanges.push_back( c );
}
}
+20 -17
View File
@@ -50,6 +50,7 @@ static RString BackgroundChangeToString( const BackgroundChange &bgc )
* @param out the Song in question. */
static void WriteGlobalTags( RageFile &f, Song &out )
{
TimingData &timing = out.m_SongTiming;
f.PutLine( ssprintf( "#TITLE:%s;", SmEscape(out.m_sMainTitle).c_str() ) );
f.PutLine( ssprintf( "#SUBTITLE:%s;", SmEscape(out.m_sSubTitle).c_str() ) );
f.PutLine( ssprintf( "#ARTIST:%s;", SmEscape(out.m_sArtist).c_str() ) );
@@ -99,44 +100,46 @@ static void WriteGlobalTags( RageFile &f, Song &out )
f.Write( "#BPMS:" );
for( unsigned i=0; i<out.m_SongTiming.m_BPMSegments.size(); i++ )
vector<TimingSegment *> &bpms = timing.allTimingSegments[SEGMENT_BPM];
for( unsigned i=0; i<bpms.size(); i++ )
{
const BPMSegment &bs = out.m_SongTiming.m_BPMSegments[i];
const BPMSegment *bs = static_cast<BPMSegment *>(bpms[i]);
f.PutLine( ssprintf( "%.3f=%.3f", bs.GetBeat(), bs.GetBPM() ) );
if( i != out.m_SongTiming.m_BPMSegments.size()-1 )
f.PutLine( ssprintf( "%.3f=%.3f", bs->GetBeat(), bs->GetBPM() ) );
if( i != bpms.size()-1 )
f.Write( "," );
}
f.PutLine( ";" );
unsigned wSize = out.m_SongTiming.m_WarpSegments.size();
vector<TimingSegment *> &warps = timing.allTimingSegments[SEGMENT_WARP];
unsigned wSize = warps.size();
if( wSize > 0 )
{
for( unsigned i=0; i < wSize; i++ )
{
int iRow = out.m_SongTiming.m_WarpSegments[i].GetRow();
const WarpSegment *ws = static_cast<WarpSegment *>(warps[i]);
int iRow = ws->GetRow();
float fBPS = 60 / out.m_SongTiming.GetBPMAtRow(iRow);
float fSkip = fBPS * out.m_SongTiming.m_WarpSegments[i].GetLength();
float fSkip = fBPS * ws->GetLength();
StopSegment ss(iRow, -fSkip, false);
out.m_SongTiming.AddStopSegment( ss );
}
}
f.Write( "#STOPS:" );
for( unsigned i=0; i<out.m_SongTiming.m_StopSegments.size(); i++ )
vector<TimingSegment *> &stops = timing.allTimingSegments[SEGMENT_STOP_DELAY];
for( unsigned i=0; i<stops.size(); i++ )
{
const StopSegment &fs = out.m_SongTiming.m_StopSegments[i];
float fBeat = fs.GetBeat();
if (fs.GetDelay()) fBeat--;
const StopSegment *fs = static_cast<StopSegment *>(stops[i]);
float fBeat = fs->GetBeat();
if (fs->GetDelay()) fBeat--;
f.PutLine( ssprintf( "%.3f=%.3f", fBeat, fs.GetPause() ) );
if( i != out.m_SongTiming.m_StopSegments.size()-1 )
f.PutLine( ssprintf( "%.3f=%.3f", fBeat, fs->GetPause() ) );
if( i != stops.size()-1 )
f.Write( "," );
if( fs.GetPause() < 0 )
if( fs->GetPause() < 0 )
{
out.m_SongTiming.m_StopSegments.erase(
out.m_SongTiming.m_StopSegments.begin()+i,
out.m_SongTiming.m_StopSegments.begin()+i+1 );
stops.erase(stops.begin()+i,stops.begin()+i+1 );
i--;
}
}
+8 -7
View File
@@ -1972,13 +1972,14 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
fDelta *= 40;
}
unsigned i;
for( i=0; i<GetAppropriateTiming().m_StopSegments.size(); i++ )
vector<TimingSegment *> &stops = GetAppropriateTiming().allTimingSegments[SEGMENT_STOP_DELAY];
for( i=0; i<stops.size(); i++ )
{
if( GetAppropriateTiming().m_StopSegments[i].GetRow() == GetRow() )
if( stops[i]->GetRow() == GetRow() )
break;
}
if( i == GetAppropriateTiming().m_StopSegments.size() ) // there is no StopSegment at the current beat
if( i == stops.size() ) // there is no StopSegment at the current beat
{
// create a new StopSegment
if( fDelta > 0 )
@@ -1986,10 +1987,10 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
}
else // StopSegment being modified is m_SongTiming.m_StopSegments[i]
{
vector<StopSegment> &s = GetAppropriateTiming().m_StopSegments;
s[i].SetPause(s[i].GetPause() + fDelta);
if( s[i].GetPause() <= 0 )
s.erase( s.begin()+i, s.begin()+i+1);
StopSegment *s = static_cast<StopSegment *>(stops[i]);
s->SetPause(s->GetPause() + fDelta);
if( s->GetPause() <= 0 )
stops.erase( stops.begin()+i, stops.begin()+i+1);
}
(fDelta>0 ? m_soundValueIncrease : m_soundValueDecrease).Play();
SetDirty( true );