add Backing element, load using ThemeManager for easier discoverability and overriding, add texture coords to body

This commit is contained in:
Chris Danford
2008-04-08 02:21:31 +00:00
parent ecfc7cf635
commit 26c13ee917
2 changed files with 59 additions and 59 deletions
+55 -55
View File
@@ -113,20 +113,28 @@ REGISTER_ACTOR_CLASS( GraphLine )
class GraphBody: public Actor class GraphBody: public Actor
{ {
public: public:
GraphBody() GraphBody( RString sFile )
{ {
m_pTexture = TEXTUREMAN->LoadTexture( sFile );
for( int i = 0; i < 2*VALUE_RESOLUTION; ++i ) for( int i = 0; i < 2*VALUE_RESOLUTION; ++i )
{ {
m_Slices[i].c = RageColor(1,1,1,1); m_Slices[i].c = RageColor(1,1,1,1);
m_Slices[i].t = RageVector2( 0,0 ); m_Slices[i].t = RageVector2( 0,0 );
} }
} }
~GraphBody()
{
TEXTUREMAN->UnloadTexture( m_pTexture );
m_pTexture = NULL;
}
void DrawPrimitives() void DrawPrimitives()
{ {
Actor::SetGlobalRenderStates(); // set Actor-specified render states Actor::SetGlobalRenderStates(); // set Actor-specified render states
DISPLAY->ClearAllTextures(); DISPLAY->ClearAllTextures();
DISPLAY->SetTexture( TextureUnit_1, m_pTexture->GetTexHandle() );
// Must call this after setting the texture or else texture // Must call this after setting the texture or else texture
// parameters have no effect. // parameters have no effect.
@@ -136,11 +144,10 @@ public:
DISPLAY->DrawQuadStrip( m_Slices, ARRAYLEN(m_Slices) ); DISPLAY->DrawQuadStrip( m_Slices, ARRAYLEN(m_Slices) );
} }
virtual GraphBody *Copy() const;
RageTexture* m_pTexture;
RageSpriteVertex m_Slices[2*VALUE_RESOLUTION]; RageSpriteVertex m_Slices[2*VALUE_RESOLUTION];
}; };
REGISTER_ACTOR_CLASS( GraphBody )
GraphDisplay::GraphDisplay() GraphDisplay::GraphDisplay()
{ {
@@ -157,48 +164,7 @@ GraphDisplay::~GraphDisplay()
SAFE_DELETE( m_pGraphBody ); SAFE_DELETE( m_pGraphBody );
} }
void GraphDisplay::LoadFromNode( const XNode* pNode ) void GraphDisplay::Set( const StageStats &ss, const PlayerStageStats &pss )
{
ActorFrame::LoadFromNode( pNode );
const XNode *pChild = pNode->GetChild( "Body" );
if( pChild == NULL )
RageException::Throw( "%s: GraphDisplay: missing the node \"Body\"", ActorUtil::GetWhere(pNode).c_str() );
Actor *p = ActorUtil::LoadFromNode( pChild, this );
m_pGraphBody = dynamic_cast<GraphBody *>(p);
if( m_pGraphBody == NULL )
RageException::Throw( "%s: GraphDisplay: \"Body\" child is not a GraphBody", ActorUtil::GetWhere(pNode).c_str() );
this->AddChild( m_pGraphBody );
pChild = pNode->GetChild( "Texture" );
if( pChild == NULL )
RageException::Throw( "%s: GraphDisplay: missing the node \"Texture\"", ActorUtil::GetWhere(pNode).c_str() );
m_sprTexture.LoadActorFromNode( pChild, this );
m_size.x = m_sprTexture->GetUnzoomedWidth();
m_size.y = m_sprTexture->GetUnzoomedHeight();
this->AddChild( m_sprTexture );
pChild = pNode->GetChild( "Line" );
if( pChild == NULL )
RageException::Throw( "%s: GraphDisplay: missing the node \"Line\"", ActorUtil::GetWhere(pNode).c_str() );
p = ActorUtil::LoadFromNode( pChild, this );
m_pGraphLine = dynamic_cast<GraphLine *>(p);
if( m_pGraphLine == NULL )
RageException::Throw( "%s: GraphDisplay: \"Body\" child is not a GraphLine", ActorUtil::GetWhere(pNode).c_str() );
this->AddChild( m_pGraphLine );
pChild = pNode->GetChild( "SongBoundary" );
if( pChild == NULL )
RageException::Throw( "%s: GraphDisplay: missing the node \"SongBoundary\"", ActorUtil::GetWhere(pNode).c_str() );
m_sprSongBoundary.LoadActorFromNode( pChild, this );
pChild = pNode->GetChild( "Barely" );
if( pChild == NULL )
RageException::Throw( "%s: GraphDisplay: missing the node \"Barely\"", ActorUtil::GetWhere(pNode).c_str() );
m_sprJustBarely.LoadActorFromNode( pChild, this );
}
void GraphDisplay::LoadFromStageStats( const StageStats &ss, const PlayerStageStats &pss )
{ {
float fTotalStepSeconds = ss.GetTotalPossibleStepsSeconds(); float fTotalStepSeconds = ss.GetTotalPossibleStepsSeconds();
@@ -207,6 +173,8 @@ void GraphDisplay::LoadFromStageStats( const StageStats &ss, const PlayerStageSt
for( unsigned i=0; i<ARRAYLEN(m_Values); i++ ) for( unsigned i=0; i<ARRAYLEN(m_Values); i++ )
CLAMP( m_Values[i], 0.f, 1.f ); CLAMP( m_Values[i], 0.f, 1.f );
UpdateVerts();
// //
// Show song boundaries // Show song boundaries
// //
@@ -224,8 +192,6 @@ void GraphDisplay::LoadFromStageStats( const StageStats &ss, const PlayerStageSt
this->AddChild( p ); this->AddChild( p );
} }
UpdateVerts();
if( !pss.m_bFailed ) if( !pss.m_bFailed )
{ {
// //
@@ -247,16 +213,37 @@ void GraphDisplay::LoadFromStageStats( const StageStats &ss, const PlayerStageSt
if( fMinLifeSoFar > 0.0f && fMinLifeSoFar < 0.1f ) if( fMinLifeSoFar > 0.0f && fMinLifeSoFar < 0.1f )
{ {
float fX = SCALE( float(iMinLifeSoFarAt), 0.0f, float(VALUE_RESOLUTION-1), m_quadVertices.left, m_quadVertices.right ); float fX = SCALE( float(iMinLifeSoFarAt), 0.0f, float(VALUE_RESOLUTION-1), m_quadVertices.left, m_quadVertices.right );
m_sprJustBarely->SetX( fX ); m_sprBarely->SetX( fX );
} }
else else
{ {
m_sprJustBarely->SetVisible( false ); m_sprBarely->SetVisible( false );
} }
this->AddChild( m_sprJustBarely ); this->AddChild( m_sprBarely );
} }
} }
void GraphDisplay::Load( RString sMetricsGroup )
{
m_size.x = THEME->GetMetricI( sMetricsGroup, "BodyWidth" );
m_size.y = THEME->GetMetricI( sMetricsGroup, "BodyHeight" );
m_sprBacking.Load( THEME->GetPathG(sMetricsGroup,"Backing") );
m_sprBacking->ZoomToWidth( m_size.x );
m_sprBacking->ZoomToHeight( m_size.y );
this->AddChild( m_sprBacking );
m_pGraphBody = new GraphBody( THEME->GetPathG(sMetricsGroup,"Body") );
this->AddChild( m_pGraphBody );
m_pGraphLine = new GraphLine;
this->AddChild( m_pGraphLine );
m_sprSongBoundary.Load( THEME->GetPathG(sMetricsGroup,"SongBoundary") );
m_sprBarely.Load( THEME->GetPathG(sMetricsGroup,"Barely") );
}
void GraphDisplay::UpdateVerts() void GraphDisplay::UpdateVerts()
{ {
m_quadVertices.left = -m_size.x/2; m_quadVertices.left = -m_size.x/2;
@@ -270,8 +257,15 @@ void GraphDisplay::UpdateVerts()
const float fX = SCALE( float(i), 0.0f, float(VALUE_RESOLUTION-1), m_quadVertices.left, m_quadVertices.right ); const float fX = SCALE( float(i), 0.0f, float(VALUE_RESOLUTION-1), m_quadVertices.left, m_quadVertices.right );
const float fY = SCALE( m_Values[i], 0.0f, 1.0f, m_quadVertices.bottom, m_quadVertices.top ); const float fY = SCALE( m_Values[i], 0.0f, 1.0f, m_quadVertices.bottom, m_quadVertices.top );
m_pGraphBody->m_Slices[i*2+0].p = RageVector3( fX, m_quadVertices.top, 0 ); m_pGraphBody->m_Slices[i*2+0].p = RageVector3( fX, fY, 0 );
m_pGraphBody->m_Slices[i*2+1].p = RageVector3( fX, fY, 0 ); m_pGraphBody->m_Slices[i*2+1].p = RageVector3( fX, m_quadVertices.bottom, 0 );
const RectF *pRect = m_pGraphBody->m_pTexture->GetTextureCoordRect( 0 );
const float fU = SCALE( fX, m_quadVertices.left, m_quadVertices.right, pRect->left, pRect->right );
const float fV = SCALE( fY, m_quadVertices.top, m_quadVertices.bottom, pRect->top, pRect->bottom );
m_pGraphBody->m_Slices[i*2+0].t = RageVector2( fU, fV );
m_pGraphBody->m_Slices[i*2+1].t = RageVector2( fU, pRect->bottom );
LineStrip[i].p = RageVector3( fX, fY, 0 ); LineStrip[i].p = RageVector3( fX, fY, 0 );
LineStrip[i].c = RageColor( 1,1,1,1 ); LineStrip[i].c = RageColor( 1,1,1,1 );
@@ -287,17 +281,23 @@ void GraphDisplay::UpdateVerts()
class LunaGraphDisplay: public Luna<GraphDisplay> class LunaGraphDisplay: public Luna<GraphDisplay>
{ {
public: public:
static int LoadFromStats( T* p, lua_State *L ) static int Load( T* p, lua_State *L )
{
p->Load( SArg(1) );
return 0;
}
static int Set( T* p, lua_State *L )
{ {
StageStats *pStageStats = Luna<StageStats>::check( L, 1 ); StageStats *pStageStats = Luna<StageStats>::check( L, 1 );
PlayerStageStats *pPlayerStageStats = Luna<PlayerStageStats>::check( L, 2 ); PlayerStageStats *pPlayerStageStats = Luna<PlayerStageStats>::check( L, 2 );
p->LoadFromStageStats( *pStageStats, *pPlayerStageStats ); p->Set( *pStageStats, *pPlayerStageStats );
return 0; return 0;
} }
LunaGraphDisplay() LunaGraphDisplay()
{ {
ADD_METHOD( LoadFromStats ); ADD_METHOD( Load );
ADD_METHOD( Set );
} }
}; };
+4 -4
View File
@@ -14,9 +14,9 @@ public:
GraphDisplay(); GraphDisplay();
~GraphDisplay(); ~GraphDisplay();
virtual GraphDisplay *Copy() const; virtual GraphDisplay *Copy() const;
virtual void LoadFromNode( const XNode* pNode );
void LoadFromStageStats( const StageStats &ss, const PlayerStageStats &s ); void Load( RString sMetricsGroup );
void Set( const StageStats &ss, const PlayerStageStats &s );
// //
// Lua // Lua
@@ -31,8 +31,8 @@ private:
RectF m_quadVertices; RectF m_quadVertices;
vector<Actor*> m_vpSongBoundaries; vector<Actor*> m_vpSongBoundaries;
AutoActor m_sprJustBarely; AutoActor m_sprBarely;
AutoActor m_sprTexture; AutoActor m_sprBacking;
AutoActor m_sprSongBoundary; AutoActor m_sprSongBoundary;
GraphLine *m_pGraphLine; GraphLine *m_pGraphLine;