this is a big one...
[Player] fix a warning [shakesoda] [Player] Change combo coloring logic in course mode: "PERCENT_UNTIL_COLOR_COMBO refers to how long through the course the combo color should appear (scaling to the number of songs). (This may not be desired behavior, however.)" Let me know if I should add an alternate way to specify course combo color logic. -aj [other files including Player.cpp] Update warp note logic; It used to be WarpFromRow=WarpToRow, now it's WarpFromRow=WarpLengthBeats. They still aren't functional but I'm getting closer. Negative Stops are still not converted.
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@@ -700,10 +700,10 @@ void BackgroundImpl::Layer::UpdateCurBGChange( const Song *pSong, float fLastMus
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if( m_aBGChanges.size() == 0 )
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return;
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float fBeat, fBPS;
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float fBeat, fBPS, fThrowAway;
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bool bFreeze;
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int iThrowAway1, iThrowAway2;
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pSong->m_Timing.GetBeatAndBPSFromElapsedTime( fCurrentTime, fBeat, fBPS, bFreeze, bFreeze, iThrowAway1, iThrowAway2 );
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int iThrowAway;
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pSong->m_Timing.GetBeatAndBPSFromElapsedTime( fCurrentTime, fBeat, fBPS, bFreeze, bFreeze, iThrowAway, fThrowAway );
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/* Calls to Update() should *not* be scaled by music rate; fCurrentTime is. Undo it. */
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const float fRate = GAMESTATE->m_SongOptions.GetCurrent().m_fMusicRate;
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