Don't be mean with asserts here.
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@@ -489,12 +489,15 @@ static void DefaultFailType( int &sel, bool ToSel, const ConfOption *pConfOption
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switch( sel )
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{
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case 0: po.m_FailType = PlayerOptions::FAIL_IMMEDIATE; break;
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case 1: po.m_FailType = PlayerOptions::FAIL_IMMEDIATE_CONTINUE; break;
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case 2: po.m_FailType = PlayerOptions::FAIL_AT_END; break;
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case 3: po.m_FailType = PlayerOptions::FAIL_OFF; break;
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default:
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ASSERT(0);
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case 0: po.m_FailType = PlayerOptions::FAIL_IMMEDIATE; break;
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case 1: po.m_FailType = PlayerOptions::FAIL_IMMEDIATE_CONTINUE; break;
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case 2: po.m_FailType = PlayerOptions::FAIL_AT_END; break;
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case 3: po.m_FailType = PlayerOptions::FAIL_OFF; break;
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default:
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{
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LOG->Warn("Invalid fail type %d! Going to use the default...", sel);
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po.m_FailType = PlayerOptions::FAIL_IMMEDIATE; break;
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}
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}
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SetPrefsDefaultModifiers( po, so );
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