fix editor jumping to odd positions in the music after going through options menus
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@@ -1434,6 +1434,14 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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case SM_GainFocus:
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case SM_GainFocus:
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/* We do this ourself. */
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/* We do this ourself. */
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SOUND->HandleSongTimer( false );
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SOUND->HandleSongTimer( false );
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/* When another screen comes up, RageSounds takes over the sound timer. When we come
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* back, put the timer back to where it was. */
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GAMESTATE->m_fSongBeat = m_fTrailingBeat;
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break;
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case SM_LoseFocus:
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/* Snap the trailing beat, in case we lose focus while tweening. */
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m_fTrailingBeat = GAMESTATE->m_fSongBeat;
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break;
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break;
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}
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}
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}
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}
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