call LoadFromDATFile(); from UnlockSystem ctor, not manually
cleanups
This commit is contained in:
@@ -24,12 +24,16 @@
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UnlockSystem* UNLOCKSYS = NULL; // global and accessable from anywhere in our program
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UnlockSystem* UNLOCKSYS = NULL; // global and accessable from anywhere in our program
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#define UNLOCKS_PATH "Data/Unlocks.dat"
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#define MEMCARD_PATH "Data/MemCard.ini"
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#define MEMCARD_PATH "Data/MemCard.ini"
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UnlockSystem::UnlockSystem()
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UnlockSystem::UnlockSystem()
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{
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{
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UNLOCKSYS = this;
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UNLOCKSYS = this;
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LoadFromDATFile();
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ArcadePoints = 0;
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ArcadePoints = 0;
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DancePoints = 0;
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DancePoints = 0;
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SongPoints = 0;
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SongPoints = 0;
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@@ -66,14 +70,12 @@ bool UnlockSystem::CourseIsLocked( const Course *course )
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if( !PREFSMAN->m_bUseUnlockSystem )
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if( !PREFSMAN->m_bUseUnlockSystem )
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return false;
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return false;
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// I know, its not a song, but for purposes of title
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// comparison, its the same thing.
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UnlockEntry *p = FindCourse( course );
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UnlockEntry *p = FindCourse( course );
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if( p == NULL )
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return false;
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if (p)
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p->UpdateLocked();
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p->UpdateLocked();
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return p->isLocked;
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return p != NULL && p->isLocked;
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}
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}
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bool UnlockSystem::SongIsLocked( const Song *song )
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bool UnlockSystem::SongIsLocked( const Song *song )
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@@ -94,9 +96,9 @@ bool UnlockSystem::SongIsLocked( const Song *song )
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bool UnlockSystem::SongIsRoulette( const Song *song )
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bool UnlockSystem::SongIsRoulette( const Song *song )
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{
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{
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UnlockEntry *p = FindSong( song );
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const UnlockEntry *p = FindSong( song );
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return p && (p->m_iRouletteSeed != 0) ;
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return p && p->m_iRouletteSeed != 0;
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}
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}
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UnlockEntry *UnlockSystem::FindLockEntry( CString songname )
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UnlockEntry *UnlockSystem::FindLockEntry( CString songname )
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@@ -182,14 +184,14 @@ void UnlockEntry::UpdateLocked()
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}
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}
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}
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}
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bool UnlockSystem::LoadFromDATFile( CString sPath )
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bool UnlockSystem::LoadFromDATFile()
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{
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{
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LOG->Trace( "UnlockSystem::LoadFromDATFile(%s)", sPath.c_str() );
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LOG->Trace( "UnlockSystem::LoadFromDATFile()" );
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MsdFile msd;
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MsdFile msd;
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if( !msd.ReadFile( sPath ) )
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if( !msd.ReadFile( UNLOCKS_PATH ) )
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{
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{
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LOG->Warn( "Error opening file '%s' for reading: %s.", sPath.c_str(), msd.GetError().c_str() );
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LOG->Warn( "Error opening file '%s' for reading: %s.", UNLOCKS_PATH, msd.GetError().c_str() );
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return false;
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return false;
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}
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}
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@@ -257,8 +259,7 @@ bool UnlockSystem::LoadFromDATFile( CString sPath )
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m_SongEntries.push_back(current);
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m_SongEntries.push_back(current);
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}
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}
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InitRouletteSeeds(MaxRouletteSlot); // resize roulette seeds
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InitRouletteSeeds( MaxRouletteSlot ); // resize roulette seeds for more efficient use of file
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// for more efficient use of file
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UpdateSongs();
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UpdateSongs();
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@@ -280,23 +281,23 @@ bool UnlockSystem::LoadFromDATFile( CString sPath )
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LOG->Trace( " Found matching song entry" );
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LOG->Trace( " Found matching song entry" );
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if (m_SongEntries[i].m_pCourse)
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if (m_SongEntries[i].m_pCourse)
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LOG->Trace( " Found matching course entry" );
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LOG->Trace( " Found matching course entry" );
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}
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}
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return true;
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return true;
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}
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}
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bool UnlockEntry::SelectableWheel()
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bool UnlockEntry::SelectableWheel() const
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{
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{
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return (!isLocked); // cached
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return !isLocked; // cached
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}
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}
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bool UnlockEntry::SelectableRoulette()
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bool UnlockEntry::SelectableRoulette() const
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{
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{
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if (!isLocked) return true;
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if( !isLocked )
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return true;
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if (m_iRouletteSeed != 0) return true;
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if( m_iRouletteSeed != 0 )
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return true;
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return false;
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return false;
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}
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}
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@@ -307,7 +308,8 @@ float UnlockSystem::DancePointsUntilNextUnlock()
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if( m_SongEntries[a].m_fDancePointsRequired > DancePoints)
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if( m_SongEntries[a].m_fDancePointsRequired > DancePoints)
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fSmallestPoints = min(fSmallestPoints, m_SongEntries[a].m_fDancePointsRequired);
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fSmallestPoints = min(fSmallestPoints, m_SongEntries[a].m_fDancePointsRequired);
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if (fSmallestPoints == 400000000) return 0; // no match found
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if( fSmallestPoints == 400000000 )
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return 0; // no match found
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return fSmallestPoints - DancePoints;
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return fSmallestPoints - DancePoints;
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}
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}
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@@ -318,7 +320,8 @@ float UnlockSystem::ArcadePointsUntilNextUnlock()
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if( m_SongEntries[a].m_fArcadePointsRequired > ArcadePoints)
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if( m_SongEntries[a].m_fArcadePointsRequired > ArcadePoints)
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fSmallestPoints = min(fSmallestPoints, m_SongEntries[a].m_fArcadePointsRequired);
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fSmallestPoints = min(fSmallestPoints, m_SongEntries[a].m_fArcadePointsRequired);
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if (fSmallestPoints == 400000000) return 0; // no match found
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if( fSmallestPoints == 400000000 )
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return 0; // no match found
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return fSmallestPoints - ArcadePoints;
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return fSmallestPoints - ArcadePoints;
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}
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}
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@@ -329,7 +332,8 @@ float UnlockSystem::SongPointsUntilNextUnlock()
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if( m_SongEntries[a].m_fSongPointsRequired > SongPoints )
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if( m_SongEntries[a].m_fSongPointsRequired > SongPoints )
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fSmallestPoints = min(fSmallestPoints, m_SongEntries[a].m_fSongPointsRequired);
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fSmallestPoints = min(fSmallestPoints, m_SongEntries[a].m_fSongPointsRequired);
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if (fSmallestPoints == 400000000) return 0; // no match found
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if( fSmallestPoints == 400000000 )
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return 0; // no match found
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return fSmallestPoints - SongPoints;
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return fSmallestPoints - SongPoints;
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}
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}
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@@ -356,7 +360,6 @@ void UnlockSystem::UpdateSongs()
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m_SongEntries[i].m_sSongName.c_str() );
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m_SongEntries[i].m_sSongName.c_str() );
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m_SongEntries.erase(m_SongEntries.begin() + i);
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m_SongEntries.erase(m_SongEntries.begin() + i);
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}
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}
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}
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}
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}
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}
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@@ -454,7 +457,8 @@ float UnlockSystem::UnlockAddDP(float credit)
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ReadValues( MEMCARD_PATH );
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ReadValues( MEMCARD_PATH );
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// we don't want to ever take away dance points
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// we don't want to ever take away dance points
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if (credit > 0) DancePoints += credit;
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if( credit > 0 )
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DancePoints += credit;
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WriteValues( MEMCARD_PATH );
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WriteValues( MEMCARD_PATH );
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return DancePoints;
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return DancePoints;
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@@ -40,8 +40,8 @@ struct UnlockEntry
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bool IsCourse() const { return m_pCourse != NULL; }
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bool IsCourse() const { return m_pCourse != NULL; }
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// if song is selectable vai two means
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// if song is selectable vai two means
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bool SelectableWheel();
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bool SelectableWheel() const;
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bool SelectableRoulette();
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bool SelectableRoulette() const;
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void UpdateLocked(); // updates isLocked
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void UpdateLocked(); // updates isLocked
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@@ -50,7 +50,22 @@ struct UnlockEntry
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class UnlockSystem
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class UnlockSystem
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{
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{
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friend struct UnlockEntry;
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public:
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public:
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/* TODO:
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enum UnlockType
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{
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UNLOCK_ARCADE_POINTS,
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UNLOCK_DANCE_POINTS,
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UNLOCK_SONG_POINTS,
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UNLOCK_EXTRA_CLEARED,
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UNLOCK_EXTRA_FAILED,
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UNLOCK_TOASTY,
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UNLOCK_CLEARED,
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NUM_UNLOCK_TYPES
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};
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*/
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UnlockSystem();
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UnlockSystem();
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float DancePointsUntilNextUnlock();
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float DancePointsUntilNextUnlock();
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@@ -64,10 +79,7 @@ public:
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bool CourseIsLocked( const Course *course );
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bool CourseIsLocked( const Course *course );
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// executed when program is first executed
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// executed when program is first executed
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bool LoadFromDATFile( CString sPath );
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bool LoadFromDATFile();
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// All locked songs are stored here
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vector<UnlockEntry> m_SongEntries;
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// Gets number of unlocks for title screen
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// Gets number of unlocks for title screen
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int GetNumUnlocks() const;
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int GetNumUnlocks() const;
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@@ -90,16 +102,6 @@ public:
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bool ReadValues( CString filename);
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bool ReadValues( CString filename);
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bool WriteValues( CString filename);
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bool WriteValues( CString filename);
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// unlock values, cached
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float ArcadePoints;
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float DancePoints;
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float SongPoints;
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float ExtraClearPoints;
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float ExtraFailPoints;
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float ToastyPoints;
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float StagesCleared;
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CString RouletteSeeds;
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void UpdateSongs();
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void UpdateSongs();
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UnlockEntry *FindLockEntry( CString lockname );
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UnlockEntry *FindLockEntry( CString lockname );
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@@ -112,6 +114,22 @@ private:
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void InitRouletteSeeds(int MaxRouletteSlot);
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void InitRouletteSeeds(int MaxRouletteSlot);
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// makes RouletteSeeds more efficient
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// makes RouletteSeeds more efficient
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public: // XXX
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// All locked songs are stored here
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vector<UnlockEntry> m_SongEntries;
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// float m_fScores[NUM_UNLOCK_TYPES];
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// unlock values, cached
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float ArcadePoints;
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float DancePoints;
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float SongPoints;
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float ExtraClearPoints;
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float ExtraFailPoints;
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float ToastyPoints;
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float StagesCleared;
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CString RouletteSeeds;
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};
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};
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extern UnlockSystem* UNLOCKSYS; // global and accessable from anywhere in program
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extern UnlockSystem* UNLOCKSYS; // global and accessable from anywhere in program
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Block a user