update lua documentation
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+4
-1
@@ -1135,6 +1135,8 @@
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<Function name='GetRadarActual'/>
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<Function name='GetRadarPossible'/>
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<Function name='GetScore'/>
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<Function name='GetSongsPassed'/>
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<Function name='GetSongsPlayed'/>
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<Function name='GetStageAward'/>
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<Function name='GetSurvivalSeconds'/>
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<Function name='GetTapNoteScores'/>
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@@ -1217,6 +1219,7 @@
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<Function name='GetLocalProfileIndexFromID'/>
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<Function name='GetMachineProfile'/>
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<Function name='GetNumLocalProfiles'/>
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<Function name='GetPlayerName'/>
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<Function name='GetProfile'/>
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<Function name='GetProfileDir'/>
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<Function name='IsPersistentProfile'/>
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@@ -2352,5 +2355,5 @@
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<Constant name='top' value=''VertAlign_Top''/>
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</Constants>
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<Version>StepMania v5.0 alpha 2</Version>
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<Date>2012-06-08</Date>
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<Date>2012-07-09</Date>
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</Lua>
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@@ -90,6 +90,7 @@
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<!-- HTML elements we want to let through. -->
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<xs:element name="code" />
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<xs:element name="br" />
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<xs:element name="del" />
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</xs:choice>
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</xs:sequence>
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</xs:group>
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@@ -671,5 +671,12 @@
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</code>
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</xsl:template>
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<xsl:template match="sm:br"><br /></xsl:template>
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<xsl:template match="sm:del">
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<del>
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<xsl:apply-templates>
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<xsl:with-param name="curclass" select="$curclass" />
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</xsl:apply-templates>
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</del>
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</xsl:template>
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</xsl:stylesheet>
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<!-- vim: set tw=0: -->
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@@ -1271,7 +1271,7 @@ save yourself some time, copy this for undocumented things:
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<Function name='thump' theme='_fallback' return='void' arguments='float fEffectPeriod'>
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[02 Actor.lua] A customized version of pulse that is more appealing for on-beat effects.
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</Function>
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<Function name='xy' theme='_fallback' return='void' arguments='float actorX, float actorY'>
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<Function name='xy' return='void' arguments='float actorX, float actorY'>
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Sets the x and y location of the Actor in one command.
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</Function>
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</Class>
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@@ -2410,8 +2410,8 @@ save yourself some time, copy this for undocumented things:
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<Function name='SetFromRadarValues' return='void' arguments='PlayerNumber pn, RadarValues rv'>
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Sets the GrooveRadar values for Player <code>pn</code> from RadarValues <code>rv</code>
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</Function>
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<Function name='SetFromValues' return='void' arguments='PlayerNumber pn, {float vals}'>
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Sets the GrooveRadar values for Player <code>pn</code> to the specified values in the table.
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<Function name='SetFromValues' return='void' arguments='PlayerNumber pn, table vals'>
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Sets the GrooveRadar values for Player <code>pn</code> to the specified (floating point) values in the table.
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</Function>
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</Class>
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<Class name='HelpDisplay'>
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@@ -3269,6 +3269,12 @@ save yourself some time, copy this for undocumented things:
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<Function name='GetScore' return='int' arguments=''>
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Returns the score.
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</Function>
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<Function name='GetSongsPassed' return='int' arguments=''>
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Returns the number of songs passed.
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</Function>
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<Function name='GetSongsPlayed' return='int' arguments=''>
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Returns the number of songs played.
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</Function>
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<Function name='GetStageAward' return='StageAward' arguments=''>
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Returns the stage award for this performance.
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</Function>
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@@ -3494,6 +3500,9 @@ save yourself some time, copy this for undocumented things:
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<Function name='GetNumLocalProfiles' return='int' arguments=''>
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Retuns the amount of local profiles.
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</Function>
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<Function name='GetPlayerName' return='string' arguments='PlayerNumber pn'>
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Returns the player name for player <code>pn</code>.
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</Function>
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<Function name='GetProfile' return='Profile' arguments='PlayerNumber pn'>
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Returns the profile for player <code>pn</code>.
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</Function>
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