added TransitionBGAnimation
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@@ -36,14 +36,18 @@ ScreenCaution::ScreenCaution()
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return;
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}
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m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","caution") );
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m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","caution background") );
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this->AddChild( &m_Background );
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m_Wipe.OpenWipingRight( SM_DoneOpening );
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this->AddChild( &m_Wipe );
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m_In.Load( THEME->GetPathTo("BGAnimations","caution in") );
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m_In.StartTransitioning( SM_DoneOpening );
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this->AddChild( &m_In );
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m_FadeWipe.SetOpened();
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this->AddChild( &m_FadeWipe );
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m_Out.Load( THEME->GetPathTo("BGAnimations","caution out") );
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this->AddChild( &m_Out );
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m_Back.Load( THEME->GetPathTo("BGAnimations","menu back") );
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this->AddChild( &m_Back );
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this->SendScreenMessage( SM_StartClosing, 3 );
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@@ -53,7 +57,16 @@ ScreenCaution::ScreenCaution()
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void ScreenCaution::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( m_Wipe.IsClosing() )
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PlayerNumber pn = MenuI.player;
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if( MenuI.IsValid() && pn!=PLAYER_INVALID && !GAMESTATE->m_bSideIsJoined[pn] )
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{
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GAMESTATE->m_bSideIsJoined[pn] = true;
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","menu start") );
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SCREENMAN->RefreshCreditsMessages();
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return; // don't fall though
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}
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Back.IsTransitioning() )
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return;
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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@@ -65,8 +78,8 @@ void ScreenCaution::HandleScreenMessage( const ScreenMessage SM )
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switch( SM )
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{
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case SM_StartClosing:
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if( !m_Wipe.IsClosing() )
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m_Wipe.CloseWipingRight( SM_GoToNextScreen );
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if( !m_Out.IsTransitioning() )
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m_Out.StartTransitioning( SM_GoToNextScreen );
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break;
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case SM_DoneOpening:
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("caution") );
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@@ -82,24 +95,15 @@ void ScreenCaution::HandleScreenMessage( const ScreenMessage SM )
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void ScreenCaution::MenuStart( PlayerNumber pn )
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{
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if( pn != PLAYER_INVALID && !GAMESTATE->m_bSideIsJoined[pn] )
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{
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GAMESTATE->m_bSideIsJoined[pn] = true;
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","menu start") );
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SCREENMAN->RefreshCreditsMessages();
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return; // don't fall though
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}
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if( !m_Wipe.IsOpening() && !m_Wipe.IsClosing() )
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m_Wipe.CloseWipingRight( SM_GoToNextScreen );
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m_Out.StartTransitioning( SM_GoToNextScreen );
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}
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void ScreenCaution::MenuBack( PlayerNumber pn )
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{
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if(m_FadeWipe.IsClosing())
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
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return;
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this->ClearMessageQueue();
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m_FadeWipe.CloseWipingLeft( SM_GoToPrevScreen );
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m_Back.StartTransitioning( SM_GoToPrevScreen );
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","menu back") );
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}
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