added TransitionBGAnimation
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@@ -673,7 +673,6 @@ void BGAnimationLayer::Update( float fDeltaTime )
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for( int x=0; x<m_iNumTilesWide; x++ )
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{
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printf( "fY: " );
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for( int y=0; y<m_iNumTilesHigh; y++ )
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{
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int i = y*m_iNumTilesWide + x;
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@@ -693,12 +692,9 @@ void BGAnimationLayer::Update( float fDeltaTime )
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fX -= m_fTilesSpacingX/2;
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fY -= m_fTilesSpacingY/2;
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printf( "%f, ", fY );
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m_Sprites[i].SetX( fX );
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m_Sprites[i].SetY( fY );
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}
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printf( "\n" );
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}
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/*
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for( i=0; i<m_iNumSprites; i++ )
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