added TransitionBGAnimation
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@@ -37,10 +37,11 @@ public:
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virtual void SetDiffuse( const RageColor &c );
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void GainingFocus();
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void LosingFocus();
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float GetLengthSeconds() { return m_fLengthSeconds; }
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protected:
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vector<BGAnimationLayer*> m_Layers;
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float m_fLengthSeconds;
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