added TransitionBGAnimation
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@@ -585,9 +585,15 @@ void Actor::Command( CString sCommandString )
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else if( sName=="xoffset" ) SetX( GetX()+fParam(0) );
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else if( sName=="yoffset" ) SetY( GetY()+fParam(0) );
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else if( sName=="zoom" ) SetZoom( fParam(0) );
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else if( sName=="zoomx" ) SetZoomY( fParam(0) );
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else if( sName=="zoomx" ) SetZoomX( fParam(0) );
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else if( sName=="zoomy" ) SetZoomY( fParam(0) );
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else if( sName=="zoomtowidth" ) ZoomToWidth( fParam(0) );
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else if( sName=="zoomtoheight" ) ZoomToHeight( fParam(0) );
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else if( sName=="diffuse" ) SetDiffuse( RageColor(fParam(0),fParam(1),fParam(2),fParam(3)) );
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else if( sName=="diffuseleftedge" ) SetDiffuseLeftEdge( RageColor(fParam(0),fParam(1),fParam(2),fParam(3)) );
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else if( sName=="diffuserightedge" ) SetDiffuseRightEdge( RageColor(fParam(0),fParam(1),fParam(2),fParam(3)) );
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else if( sName=="diffusetopedge" ) SetDiffuseTopEdge( RageColor(fParam(0),fParam(1),fParam(2),fParam(3)) );
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else if( sName=="diffusebottomedge" ) SetDiffuseBottomEdge( RageColor(fParam(0),fParam(1),fParam(2),fParam(3)) );
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else if( sName=="glow" ) SetGlow( RageColor(fParam(0),fParam(1),fParam(2),fParam(3)) );
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else if( sName=="rotationx" ) SetRotationX( fParam(0) );
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else if( sName=="rotationy" ) SetRotationY( fParam(0) );
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