fix some ScreenOptionsMenu items marked SelectNone, causing the GameCommand to not Apply
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@@ -100,6 +100,7 @@ public:
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if( sName == "together" ) defOut.bOneChoiceForAllPlayers = true;
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if( sName == "together" ) defOut.bOneChoiceForAllPlayers = true;
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else if( sName == "selectmultiple" ) defOut.selectType = SELECT_MULTIPLE;
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else if( sName == "selectmultiple" ) defOut.selectType = SELECT_MULTIPLE;
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else if( sName == "selectone" ) defOut.selectType = SELECT_ONE;
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else if( sName == "selectnone" ) defOut.selectType = SELECT_NONE;
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else if( sName == "selectnone" ) defOut.selectType = SELECT_NONE;
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else if( sName == "showoneinrow" ) defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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else if( sName == "showoneinrow" ) defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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else if( sName == "reloadrowmessages" )
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else if( sName == "reloadrowmessages" )
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